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#168249 Mumble Setup Guide

Posted by Damis on 28 March 2011 - 06:25 PM

CHANNEL VIEWER SETTINGS

This tutorial is optional, but it will greatly improve the look and feel of Mumble.

1. Click on the Configuration, select Settings.

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2. Click on User Interface at the top left of the Configuration window.

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There will be several changes made on this User Interface window.


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3. Make sure the Advanced box is checked at the bottom left of the window.

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4. In the Channel Tree section on the right side of the window, Click the drop down box and select None. This will make the channel list easier to navigate by keeping the channels closed, until you open them.

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5. Select the box Users above Channels. This puts the public room for the chapter at the top of the groups instead of at the bottom. This clarifies visually which chapter room you have joined.

6. Select the box Show channel user count. This displays the number of people in a channel (room) at the right of the channel (room) name.

7. Click Apply, click OK.


Next Step: Push-To-Talk Settings
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#270930 Founders Week Game - Brighthaven's Battle Of The Bards

Posted by Lifedragn on 26 March 2014 - 09:48 PM

Fire and ice exchanged

Scales of red and silver gleam

In the moon-lit fight


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#264014 Looks Like We Have a New Title We Can Award

Posted by Papaver on 04 February 2014 - 12:08 PM

I heard from several people who work from home tell me that they need to have a separate room for work activities. Not only for the reason that it's more tidy that way but also that they can leave the room in order to feel like they leave work. This is so that they do not have work on their mind all day.

 

Andius, I heard you describe the CotP Mumble and Forums as the place you are the least stressed out at. I would strongly suggest that you do not bring the things that are specific to the Paizo forums over here, at least for yourself. That way you leave the Paizo forums when you close the Paizo forums tab/window in your browser.


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#164243 Let's Play A Game!

Posted by Arcturys on 05 March 2011 - 01:36 AM

Quick background: For a few years, I was the guild leader of a family-style, casual-gaming guild in the original EverQuest. From that description, you can see it was very similar to our CotP. Our focus in that guild was on having fun. We weren't concerned about hardcore raids, or the end game, or having the top rankings on the leader boards. We were only concerned with enjoying the game and getting the most fun for our money. Besides, there were always plenty of raiding guilds for people that wanted them, so most of our members knew coming in that that wasn't our focus, and it's why they wanted to join us.

Anyway, one of our favorite things to do was to run special events, from Buff & Bandage (Meet-n-Greet) events to various little games and puzzles I'd make up and run in various zones, like the Arena or Plane of Knowledge. I've been a game master for several years in a pen & paper game called Rifts by Palladium Books (if you've heard of it), and I love making up stuff for people to enjoy! One example: I created a gnome mage called Newblet, sat in PoK, and kept calling out riddles in /ooc. Anyone that could find me in the zone and answer my riddle got a prize. It was simple, but a lot of people said they enjoyed it. I think we'll find a lot of our members and even non-members would really enjoy fun events like this.

So, with the permission of our leadership, I was thinking we could do something to spice things up a bit and to possibly help rebuild our guild membership. Some examples:

- Scavenger Hunts: This could be either actual items that can be found in the game, or having guild officers create un-guilded alts to play a sort of "hide-and-seek" scavenger hunt. In this, the members are given clues to locate one of the hidden guild members. When they solve the riddle and find that person, they are given new clues to find the next person in the chain, and so on. To make "everyone a winner," in EverQuest I would buy a ton of jewel crafting gems, ranging in value from cheap to expensive, and every time you solved a clue and found a hidden guild member, you'd get a gem. The first person would give you the cheapest gem; the second person would give you the second cheapest gem; and so on. The further you got, the more gems you got as a reward, which you could sell to a merchant for cash. We could have other loot, special privileges, or something crafted especially for the winners of these events (I prefer games where there can be multiple winners too, such as in these scavenger hunts). EQ2 gives extra options that would be cool, such as a personalized greeting card (like the one you can make from Frostfell recipes) that can be displayed in the players' houses and could maybe have a message like "Winner of the March 2011 CotP Scavenger Hunt!" Just an idea; could be lots of options there.


- The CotP Artisan Tour : We gather some of our guild crafters, build a bunch of portable crafting devices, grab ingredients from the harvest depot, and head to various newbie zones/starting cities and set up a crafting bazaar where we offer to make baby players free gear and stuff. We would announce the tour in appropriate server-wide and zone channels. This lets us advertise our guild in a very positive way and gives us an opportunity to recruit new members. In my EQ1 guild, I'd say at least a third of our membership came from meet-n-greet activities like this. This can capture both new players and veterans, particularly veterans that just copied over from the live servers and have to start from scratch.


- Heritage Quests raids: We really need more activities going on, and I think this is a great one. Lots of people still need their HQs and have been asking for help on them, and completing them provides a great benefit to both members and the guild in the way of status and experience. Unfortunately, our members aren't all on the same page and are asking at times when there just aren't enough people available to accomplish them, especially the harder ones. We could fix this by picking one or two Heritage Quests each week, announce what they are and when the "raid" will be, and that will be our focus that week. Have some of our higher level players mentor down to help out, and then run through the Heritage Quests.


- Holiday Events: We could do something special related to particular holidays. Many holidays have special items you can earn or create, and we could use those as rewards. The event itself can also be themed after the holiday it is hosted on. It could be events similar to those I listed elsewhere, or other things. There is a lot of potential here. I'm typing this on the fly, so I will try to come up with some more ideas, and maybe you guys can offer some suggestions too!


- Guild Hall Bazaars: Similar somewhat to the CotP Artisan Tour I mentioned above, but this would take place in our guild hall instead of newbie areas. We would set up crafted tents and counters in a room (or rooms) to make it look like a bazaar. Our crafters would make things as prizes or make things for people for free (if they supply the materials; free as in no tip). We could offer door prizes, free treats, and maybe some games, like riddles or mini-scavenger hunts. This would also be another great recruitment opportunity, and with all the announcements accompanying activities like these, we can get our name out there in the chat channels more often and build a reputation for being a fun-loving group of people (which I think most of us are, right? :P).


Those are just a few ideas that have been on my mind. There are obviously lots of other possible events we could do, like writ raids and real raids. I don't know where people stand, but there is also the possibility of helping members get their Epics. We need to schedule them a bit more regularly, give plenty of advanced notice, and make sure they run on time out of respect for the people that show up on time. If events always start late, or last too long, people will be less interested in future events. In combination with the other things, I think it will also encourage our members to check the forums more regularly to make sure they are aware of our upcoming events so they don't miss anything.

Now obviously, this will require people to volunteer their time to help out with events. I'm not trying to offer suggestions just to let someone else have to figure it out. I have a lot more time available than some folks, so I'm volunteering to get a lot of these things set up and going, if permitted. I of course would always love help from anyone that is interested, and welcome any ideas you guys might have!
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#161787 Settings Export before Beta closes

Posted by Kymerian on 21 February 2011 - 07:39 AM

Morning all,

I meant to post this last night, but forgot...

If you customized your UI or Keybindings in any way, and want to keep them come live, you should login and export them now. You will need to do this for each character you created that has a different setup or that you want to carry forward.

  • log into your character
  • in the chat window type in (without the quotes) "/exportui <name>-ui" (where <name> is the name of your character)
  • in the chat window type in (without the quotes) "/exportkeybindings <name>-kb" (where <name> is the name of your character)
  • log into your next character and repeat steps 2 & 3
The export files will be located in your game install folder (mine was C:\Program Files\RIFT Beta). Save those files (2 per character) off somewhere as the client you have now will be getting uninstalled and re-installed with their release client (or at least that is what I have heard and been told).

Once the release version of the client has been installed, copy the above files into the install directory (guessing something like C:\Program Files\RIFT). Once the live systems are up, after you have re-created your character and logged in:
  • log into your character
  • in the chat window type in (without the quotes) "/importui <name>-ui" (where <name> is the name of your character)
  • in the chat window type in (without the quotes) "/importkeybindings <name>-kb" (where <name> is the name of your character)
  • log into your next character and repeat steps 2 & 3
Your new characters will now have their old look and feel all ready for you to tear into some Guardians.
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#270958 Founders Week Game - Brighthaven's Battle Of The Bards

Posted by Ztuke on 26 March 2014 - 10:56 PM

With footfalls shaking ground
Shephards of wooden flocks
Tower o'er forests green


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#263988 Looks Like We Have a New Title We Can Award

Posted by Ixiolander on 04 February 2014 - 08:44 AM

Those discussions are getting awful heated. Don't get me wrong, though, I don't agree with what Bludd is saying either but arguing and raising to his bait gets us absolutely no where as Lifedragn says.


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#263984 Looks Like We Have a New Title We Can Award

Posted by Lifedragn on 04 February 2014 - 08:19 AM

I think the bitter discussions you are having are getting a bit overzealous. Remember that griefers act out for negative attention. You are either leaping to accusation or giving him exactly what he wants. Either way we can treat him appropriately in game based on his actions. But trying to project his forum behavior into in game behavior now is only giving his negative ideas more attention and visibility than deserved. By all means keep an eye on him. But be careful you aren't feeding a fire hee wants going.
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#248601 FFXIV: Beginner's Guide

Posted by Elric on 20 August 2013 - 09:42 AM

After quite a bit of research, I finally have a working draft for my "FFFXIV Beginner's Guide".  You can find it listed in our Tutorials section at:  http://www.covenanto...eginners-guide/

 

Please let me know if you have any suggestions or comments regarding the guide.  I will continue to add more content to it this week, but I wanted to at least get this much of it posted for review. :drinks: There was a lot of information out there that I tried to confirm with the official sources whenever possible.  It's worth a look even if you aren't a new player in FFXIV, as there was a lot of information out there that I didn't know about before I read it. ;)


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#219812 Quick Question

Posted by Elric on 15 September 2012 - 12:41 AM

1 - Is this game focused on alot of weapon swapping? It seems like the best way to be effective is to continously swap to different weapons in the middle of fights to fire off different powers throughout the fight based off what I was reading, more so for certain classes...

Swapping comes into play more for some professions (classes) than others. My Necro switches between Staff (2h) and a 1h/Focus combination when I want to focus more on AOE DPS or Single-Target DPS. Overall in GW2 I probably spend 80% of my time using the Staff. Some other professions like the Elementalist have a different mechanic that allows them to swtich between 4 elements (which changes the weapon skills for whatever weapon you have equipped). The game is as complicated as you want it to be. You can play some classes and only use 1 or 2 different weapons, while others you may be working with 7 or 8 depending on your situation. Either option is viable and has their benefits / drawbacks.

2 - Is the server you're on a Open PvP server or is it purely consentual all the way to max level? If it's consentual with special open pvp zones, are there enough non-pvp zones that you never feel required to go into the pvp zones while leveling?

PvE vs. PvP is very different in GW2. Unlike other MMO's, there are no "PvP" servers. All servers are PvE, but with the additional function of "World vs. World vs. World" (WvW) zones called "Battlegrounds". You can play exclusively in PvE, exclusively in WvW, or a combination of whatever you wish. You will not find random ganking while people are doing PvE in GW2. If you played DAOC, think of WvW as akin to the "New Frontiers" zones that DAOC used for RvR.

In WvW you are automatically allied with everyone from our server in that zone, and you battle against enemy players from the two opposing servers in the battle. Out there it is large group PvP with objectives such as taking Towers / Keeps, and siege weapons are a fun twist as well. In the WvW battlegrounds everyone is auto-balanced to be level 80, but you still use the same skills and gear from your normal PvE adventuring. It is important to note that you gain experience while doing WvW, and some people have even been able to level faster in WvW than PvE in some situations. What this allows is for players of all levels to participate in WvW without the glaring balance problems of a level 10 player fighting against someone who is level 80. The higher level players have small advantages due to better gear and more available skills, but it is still very possible for a lvl 10 player to beat someone who is level 80 in a 1v1 fight.

If you like more "instanced" PvP, there is a GW2 option referred to as "Structured PvP" (sPvP). In the sPvP matches you have small teams (like 10 vs 10) competing in a time or objective-limited match, similar to warzones or arena-style PvP in other MMO's. The different aspect of sPvP is that everyone is on completely even footing. Everyone is set to full level 80 and given a full set of skills and equipment. With everything unlocked by default, some players go into sPvP to test out how their PvE character will perform at "endgame" levels.

Long story short is "Yes, it is consentual PvE all the way from lvl 1-80". All of the "adventuring" zones are 100% PvE. More on that later.

3 - Are a majority of the players already at max level? Is the game that easy to get max level so quickly?

We have 230+ members in the guild right now. I'd say about 20-30 of them have one lvl 80 (max) character. Most of them also are running alts so don't play their 80 at all times. In general, the game is pretty easy to level. One of the "out of the box" strategies of ArenaNet with GW2 is that leveling experience is linear - not progressive. In other words, it takes roughly the same amount of time to get from level 14 to 15 that it does to go from 79-80. There are also a lot of different ways to gain experience in GW2 that are somewhat unique. For example, I leveled my Necro from 73-77 exclusively using crafting. At high levels you gain a ridiculous amount of XP from things like crafting. To explain further, when I went from 74-77 it took about 45 minutes since I had the crafting mats on hand.


4 - Is the game Alt friendly, in that it allows for enough variance in zones and available quests/etc. so that the game is not consistantly repetitive when leveling several alts (disregarding the PvP and WvW content)?

I would definitely say yes. I hit level 80 on my Necro recently, and in looking back I realized that I missed roughly 60% of the PvE game. Through the different options in leveling, and the speed in which your character advances (experience), you can move pretty quickly if you want to. This does mean that you may breeze through zones and miss content, or bypass some zones altogether. In general for every level bracket there are 3-4 different zones you can go through. GW2 also has a very interesting "Exploration" system that gives you experience, money, and item rewards for exploring specific places on the maps. Through "Points of Interest" and "Vistas" you will find yourself searching through every zone to try and find all the important parts of your current map. As opposed to breezing through zones, some of our members really enjoy taking their time and doing all the exploration achievements for all zones. It may not sound like fun initially, but I can definitely attest to the addictive fun of doing exploration.

I also think it is important to note that your character is always auto-leveled down to whatever zone you are in. For example if you take a level 50 character into a level 20 zone, the game auto-balances your character to be lvl 20. You still keep your gear, skills, etc. - but your stats are reduced to match the zone you are in. This allows you to go to a lower level zone than your character and still feel the challenge and excitement that you would normally expect. Because of this, you also gain experience appropriate to your level. You may not get as much in a lvl 20 zone compared to a lvl 50 zone, but it is still definitely substantial and makes it worth doing. This allows you to play with lower level friends without feeling like you going to a lower zone to help out is holding back your character. Other than "critters", you will not see any grey con mobs in GW2 that do not give you experience for killing them.


Trust me, I could go on for hours - but I think I answered your questions above. Feel free to ask if you would like to know anything else! :drinks:
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#219504 What I've learned so far

Posted by EinzSurik on 11 September 2012 - 01:32 PM

Just wanted to share some of the things I've learned along my travels the past two weeks. May be known to most, hopefully will help a few. Please feel free to add or correct as you see fit.
  • Gather everything you come across as you travel, and travel by foot as much as possible. This saves on Waypoint travel costs and the mats you don't use make for great coinage on the Trading Post.
  • Along with gathering, holding down the left Ctrl key will highlight the name of gathering nodes and most anything that can be interacted with, such as items that you needs to collect for collection events.
  • Craft your own first four 8-slot bags/boxes. By the time you hit level 10, you'll likely have enough leather/cloth/ore mats to make them from Leatherworking, Tailoring, or Armorsmithing at crafting level 0. You can drop once you're done if it's not a profession you were planning to level.
  • Not only can you right click items to send to your bank, but you can also sell to the Trading Post from anywhere. Putting any green drops that you can't use on the Trading Post slowly builds plenty of cash daily. Every day I log on, I have anywhere from 50s to 1g waiting for me to collect. Now to just find a way not to spend nearly as quickly as I earn.
  • Vendor white and blue drops instead of salvaging, at least until level 80. I don't know what it's like at 80 content, but normal salvaging doesn't tend to be worth the return compared to the vendor return amount. You can gain plenty by salvaging mat drops like salvagle hide and the bags dropped by humanoid mobs.
  • Complete each map to 100%. Along with transmute stones, fairly decent gear is rewarded. And you get to see some really great views with the vistas. Plus it adds more travel by foot, meaning more chances to gather.
  • When you finish an event, unless it was to defend an area or structure, do not leave. Most non-defense dynamic events continue onto more events. I've lost count of how many events I have done to see everyone but two or three stick around for the next one, missing out on further rewards and story.
  • Don't simply tag an event by doing just enough to earn bronze, silver or gold medals, and then go off elsewhere. It's a douche move and something people are paying attention to, and in turn will likely cause Arenanet to modify. Events scale to who is present when they begin, it does not scale as people come and go into the event. So if the event starts with 50 people, and half way through there's only 10, it becomes that much harder to complete when the big boss appears. Granted queues, disconnects, real life, etc. happen; this is mostly regarding people who see an event starting, stick around just long enough for a few kills or turn ins, and then move to the elsewhere.
  • Don't be afraid to help kill mobs. Experience and drops are not altered by how many players killed a mob. They developed the game to get people to be friendlier in the gaming world, and this is one of the keystones behind that. And while someone may be doing ok with a mob, as most melee players can attest, a fight can quickly turn ugly with a poorly-timed dodge. I have yet to meet someone who was killing the same mobs as me for a heart that didn't appreciate the help.
  • Don't think of yellow-text mobs as lovable creatures that haven't earned a whoopin'. The game rewards you for killing a mob that has been alive for a certain amount of time, and considering most people just run by them, most that you come across have been walking the earth for far too long.
  • Once you complete a heart, go back to that person to see what they sell for karma. If you haven't out-leveled the zone by too much, the gear is often a good upgrade, and a few sell crafting recipes and uncommon/rare crafting mats. Make sure to check regular merchants also. I have found a few that also sell recipes/mats that aren't sold or found elsewhere.
  • If you find cooking mats that can be bought in bulk for karma, buy ten and bank the 250. Rarely are those same mats found on more than one or two other vendors and the last thing you want to do is have to remember who sells them when you're in Lion's Arch doing a run on your crafting. Don't go to the Trading Post for them, people realized they are uncommon so they buy them just to sell for huge profits.
  • The karma vendors in the major cities all sell the same three chef mats. Don't do what I did and visit each one, thinking they'd be different. I don't know if this results in the latest changes to the Chef profession, or if the items change at all, but it was a huge let down after all of that traveling.
  • While in a group, you can Ctrl+T to place a marker on a mob to either kill or whatever. I'm not sure if this is limited only to the party leader.
  • Reviving downed players should be a priority during a big boss battle, especially if you're the closest. It is faster to get them up from a downed state than when they are dead. It is also faster if more than one person helps revive.
  • Along with reviving others, if a boss is locked onto you, try to kite it away from any downed/dead players. This will greatly aid those trying to revive.
  • When tackling a boss in a group, don't stand off to one side by yourself or at max range. So many professions have abilities and traits that also affect those around them, being in range will greatly boost your performance.
  • Download the PDF from this reddit post: http://www.reddit.co..._karmaunlocked/ It lists all crafting recipes sans those bought with Karma and Legendary. It has been a godsend for me and helps with building my crafting database of what I can make.
  • Great interactive map for findings nodes of particular crafting mats: http://gw2craftmap.bteamgaming.com/ They are currently working on the next version as it needs a significant overhaul, but once it is completed, I can see it being extremely useful, at least until GuildHead has a more completed database.
  • Having problems with a particular jumping puzzle? The official wiki has the answer: http://wiki.guildwar.../Jumping_puzzle
  • Also, you'd be surprised as to what info the wiki has by typing in game chat /wiki *, replacing the asterisk with just about anything in game.
  • I found the best way to get help with Vistas are to search on Youtube for "gw2 *", replacing the asterisk with whatever the area name is on the map that's the closest. By now, nearly all vistas have been recorded.

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#165218 What is this?

Posted by Grim on 11 March 2011 - 05:46 AM

Following found here at clenched fist.

Quote:
What are the glowing rainbow lights?

They signify where an artifact may rest.
How do I get the artifact?

You examine a scrying stone near the rainbow light. When you do, three runes (Tree, Sword, Coin) will pulse a specific intensity (Dim, Soft, Bright, Brilliant) and color (White, Red, Blue, Green) and one of three things will happen, you find nothing, you get attacked by mobs, or you find an item. If you are really fast you can get 7 scrying attempt from one rainbow effect. It seems to start a timer when you start the first scry, and cuts you off after a set amount of time. So if you get the mob spawn, go ahead and start your next scry attempt while you are fighting it.
Ranking the colors

This part is a work in progress, judging by data we have so far I am going to attempt to rank the colors. (ex. white seem to give better rewards than green) Any data you an provide to expand this would be helpful.

* Red - Lowest
* Blue
* Green
* White - Higest

Where do I get scrying stones?

You buy scrying stones from an NPC vendor, who is also the artifact vendor (possibly the artifact collector). There is one vendor on the docks in Thundering Steppes, and another on the docks in Nektulos Forest. This vendor sells scrying stones and buys artifacts back for 100% value. He does not sell artifacts.
What happens when I use a scrying stone near a rainbow effect?

There are several outcomes:

1. Nothing - You find nothing of value. Basically you just wasted a scrying stone, kiss 10s goodbye, thanks for playing.
2. Spawn - You disturbed something... A disturbed corpse spawns and attacks you. It is either a skeleton, zombie or ghost mob, level 16-24 and may be normal or have a single up arrow. The mobs tend to have normal loot for the mob type.
3. Item - You found something.
1. Coin Purse - The coin purse comes in various sizes. You get Ancient silver coins or Ancient Gold coins. The larger the coin purse, the more coins you get. The silver coins are worth 10s at the artifact vendor. As an alternate choice you are offered scrying stones at a 1 to 1 rate. There is a rare find when you get Brilliant White for all three runes, the reward is a Gold coin worth 10g or 100 scrying stones. Also reported is Brilliant Green for all three runes gives a reward of 50 coins or 50 stones.
* 3 Brilliant Red ???
* 3 Brilliant Blue ???
* 3 Bright White - 50 An Ancient Silver Coin or 50 scrying stones (value 5g)
* 3 Brillliant Green - 50 silver coins or 50 scrying stones (value 5g)
* 3 Brilliant White - 1 Gold coin or 100 scrying stones (value 10g)
2. Artifact - You found a damaged artifact. As an alternate choice, you can choose to receive scrying stones at a rate of 1 stone for every 10s of the artifacts value. The following is a list of artifacts found so far:
* An intact ancient comb - (value 40s) (Brilliant Red, Brilliant Blue, Brilliant Green)
* A damaged ancient basket - (value 10sp)
* A damaged fetish - (value 10sp)
* A lightly damaged ancient medallion - (value 30sp)
* A damaged ancient vest - (value 20sp)
* A perfectly preserved ancient lobster - (value 1g)
* Well preserved Clown shoe - (value ?)
* A damaged Urn - (value 10s)
3. Equipment - You found an actual equipable item with stats. These items do not sell back to the artifact vendor, but will sell to a regular vendor. The following are items found so far:
* Ruined Ancient Bangle 2 sta 3 agi 3 str 12 health 16 power 34 ac 80 cold 60 divine 40 mental usage skill 125 mastery 150
* Ancient Ruined Ring 2 sta 3 agi 3 str 12 health 16 power 32 ac at level 32 60 mental 60 disease 60 heat
* Ancient Chainmail Shoulderplates 188AC at level 35 5 sta 5 wis 15 health 13 power 134 cold 168 heat
* Ancient Hardened Gauntlets 7 agi 7 wis 17 health 27 power 242 disease 339 heat ac 208 at 24
* Rusted Ancient Boots 4 sta 2 agi 5 health 6 power 40 magic 80 mental AC 96 heavy armor skill 100 mastery 125
* Ancient Hardened Helm 5 int 9 wis 34 health 9 power 290 divine 290 mental AC 208 at 45 Heavy Armor skill 200 mastery 225 (value 4g96s) (Brilliant Blue, Brilliant White, Brilliant Blue)
* Frayed ancient sleeves: 14 health 14 power req 150 mastery 175
4. Books - You found a book. It is unclear what the ultimate purpose of these are at this time. What they do when you examine them is give you a timed mission to kill X number of mobs in X minutes. There is a set of books for each archetype. When you find this you will get to choose which archetype's book you will take, or as an alternate prize, you can choose scrying stones at a rate of 1 stone per 10s of the books value (Neophyte and apprentice books sell for 10s, Initiate books 20s, Accomplished books 30s). The books found so far are:

Book Types:
* Marshall for Fighters
* Archanist for mages
* Diviner for Priest
* Outrider for Scout

Book Titles:
* an initiate xxx's lesser training tome(kill 5 centuar in 5 minutes)
* an initiate xxx's standard training tome(kill 10 centuar in 5 minutes)
* an initiate xxx's greater training tome(kill 20 centuar in 5 minutes)
* an apprentice xxx's lesser training tome (kill 5 undead in 5 minutes)
* an apprentice xxx's standard training tome (kill 10 undead in 5 minutes)
* an apprentice xxx's greater training tome (kill 10 undead in 5 minutes)
* a neophte xxx's lesser training tome(kill 5 animal type in 5 minutes)
* a neophte xxx's standard training tome(kill 10 animal type in 5 minutes)
* a neophte xxx's greater training tome(kill 20 animal type in 5 minutes)
* an accomplished xxx's lesser training tome(kill 5 bixie type in 5 minutes)
* an accomplished xxx's standard training tome(kill 10 bixie type in 5 minutes)
* an accomplished xxx's greater training tome(kill 20 bixie type in 5 minutes)
* an experienced xxx's lesser training tome(kill 5 lizardmen type in 5 minutes)
* an experienced xxx's standard training tome(kill 10 lizardmen type in 5 minutes)
* an experienced xxx's greater training tome(kill 20 lizardmen type in 5 minutes)
* an master xxx's lesser training tome(kill 5 Thought Feeders type in 5 minutes)
* an master xxx's standard training tome(kill 10 Thought Feeders type in 5 minutes)
* an master xxx's greater training tome(kill 20 Thought Feeders type in 5 minutes)

Where do I find these rainbow effects?

Rainbow effects seem to appear only in certain zones and generally in the same areas. It is theorized that the spawn locations are on the same table as resource nodes. They spawn and remain in place for a certain time frame then disappear. You can get as many as 7 scrying attempts from one rainbow effect before receiving the message that this location is not active. Each person can get the same number of attempts, the effect does not diminish or despawn when someone scrys it. Some of the confirmed locations for rainbow effects are:

* Enchanted Lands
o Fairy island
o Halfling lookout post
o Goblin Ward Statue (The big head)
o In the farm fields near Foomby
o On hill overlooking Chompers pond
* Everfrost
o Island just to the left of the bell
* Feerrott
o Near Murdunk Falls
* Nektulous Forest
o Citadel of Gul'Thex
o Funeral Pyre
o Bone Lake
o Blackwater Pond
o Behemoth Pond
o Near Fireguard
o Camp Leeot
* Rivervale
o Scarecrow area
* Thundering Steppes
o Entrance to Ruins of Varsoon
o Sabertooth Den
o Graveyard just south of Sabertooth Den
o Crater Pond (near Goliaths, verify name please)
o Gnoll Cave (zone to Antonica)
o Grave Pool near Cove of Decay
o South Bandit camp
o Qeynos Tower 3
* Zek, the Orcish Wastes
o Spirit Lake
o The Pit mine
o Next to the Grenn Hood Trap Master
o Top of Deathfist Lookout (Titan's Tower)
o Near Druid Rings
o Around the Orc Camp where Tusk is
o In the nook containing the shattered mage spires


Cheers
Grim
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#163504 COTP Founders Week

Posted by Eldonis on 28 February 2011 - 11:35 PM

The Anniversary of our great guilds founding in quickly approaching. The event will run from 3/26 to 4/2. To celebrate this occasion, there will be contests events and trivia here on the forums. As a bonus, I will be setting up a couple "In Game" Events and contests. I will post more information on these once planning becomes gets underway. If there are any ideas for in game activities let me know. If you have any ideas for forum activities, send a private message to Delmar.
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#158862 PVE Chapter at launch?

Posted by Delmar on 31 January 2011 - 09:32 PM

I'll jump in with my two cents. Let me preface this by saying I don't plan on playing Rift and I am a HUGE pve fan (mostly because I suck at pvp). Because I'm not playing Rift, I'll keep my comments generic. I am not making judgments as to whether PvE or PvP is better. We all know each have their good and bad points. I am just giving my opinion as to the best way to maintain chapter integrity and growth.

I strongly suggest that we have one official chapter and not try to start two chapters on different servers. CotP has attempted many times to start two chapters at or near the launch of several MMOs in my time here. None of those attempts have been successful. Granted, as far as I know all of those attempts have involved chapters for different factions, rather than chapters for pve and pvp servers. While that distinction may make a difference, my best guess is that it will still end with the same result, two greatly weakened chapters.

Starting up two chapters at the same time in the same game necessarily drains resources. Two leadership teams have to be established. Two forums must be set up. Two times the recruiting needs to be done. It is a significant drain on resources. It splits CotP strength and I don't just mean in game strength. Active recruiting, active forums, active players in game are what keep a chapter alive. With two chapters, instead of potential recruits seeing 100 players tagged CotP running around on a server, they see 50. Instead of a forum filled with 500 posts, they see a forum with 250 posts and may never see the other chapter's forum because they are only interested in pve or pvp.

I agree with Litewave and Byntar that CotP is big enough to handle players playing on different servers, or playing different factions. Not a problem at all. In my opinion, there is nothing wrong with those characters even being tagged CotP on different servers. But I think that it is vitally important for there to be one official CotP chapter in a game on one official server.
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#253590 Why are you here?

Posted by Oort on 09 October 2013 - 12:49 AM

I'll start.

 

I'm here because I was already involved with CotP from SW:ToR.  But that's just a small part (I didn't join CotP Rift immediately when it moved to Greybriar).

 

I'm here because the raid times work for me, letting me eat dinner and tuck in my son and spend time with my wife before shutting out the world for three hours.  That's a big one.  If CotP raided at 8pm ET, I'd not be here.

 

I'm here because I know what I am and what I am not.  I'm a keyboard turner and have been for decades.  I mash keys more than I should and don't have perfect rotations.  I don't suck at this game, and I strive to be the best I can be, but I also acknowledge that the best I can be isn't in the same league as the best some other people can be (which is fine!).

 

I'm here because CotP Rift is a casual guild, meaning I don't feel like my limitations are holding other people back or that I'm being carried because I use macros instead of hitting abilities at the optimal time (which I'm sure contributes to my DPS being lower than others').

 

I'm here because I like to raid and see new content and meet challenges head on and overcome them.

 

I'm here because without the social aspect, the game is just another grind-fest.  I'm here because I'd rather play with the same people and get into grooves with them than pug with strangers.  I'm here because I want to be part of a community and accomplish things I could never do alone, together.

 

I'm here because I like the people I play with; they make the game enjoyable.

 

I'm here because CotP fits me, and I fit CotP.

 

I'm here because I want to be!

 

How about you?


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