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#338361 Chapter Rules (REQUIRED READING)

Posted by MadBlue on 20 February 2016 - 08:11 AM

If you are looking to focus solely on crafting and collecting items to decorate your house and have no interest at all in helping with PvP, go away....now.

 

Not to nitpick, and maybe it's just the wording, but is this really seems kind of negative. The email invitation said:

 

"Remember that we are gathered here to continue a quest to fulfill our gaming goals in a family environment catering to gamers of all styles, all genres and with every sort of gaming schedule imaginable. It is a guild environment that asks its leadership to inspire our membership, rather than require anything of them. One that chooses to promote through ability and merit, rather than statistics and elitism..."

 

Granted, it's a PvP game, and people should know that going in, but IMHO folks who aren't really all that interested in PvP but want to experience the game world and contribute to the guild through crafting for the guild shouldn't be made to feel they're unwelcome (especially after getting that invitation). And who knows, they might even get into PvP and have a real talent for it.


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#335884 Please SIGN this post on the SWTOR forums

Posted by Ztuke on 17 January 2016 - 05:53 PM

I do not expect my post to be up for very long so I will quote my comments below as they were posted on the SWTOR.COM forums.

 


 

/signed.

@Bioware

I found it offensive that one and more of YOUR representatives made comments in the past on the issue of the 500 name cap on guild rosters and dismissed it, by at the least implication, that it was a none issue as you had data showing that none or very few guilds had even come close to this cap.

I am a member of and an officer of a very active guild on the East Coast servers. On one of these servers alone, we have been forced by your attitudes to create at this date, 8, yes EIGHT, guilds in order to handle our membership numbers! Oh, I can see the trolls and snipers already making comments about cleaning out the roster, pruning old characters, limiting the number of characters and telling me to stop recruiting. To you buffons, I respond, why should I stop recruiting? RECRUITMENT, say it with now, re-cruit-ment, is the lifeblood of a guild, telling a guild, any guild to stop recruiting is the metaphorical equivilant as telling a person standing on a ledge of the fifthteenth story to "shut up already and jump you idiot!".

For two years now we had had to, at regular intervals of betweeon one and three times a month, purge alts and characters not played in some time only to have those members return and contact us, when they can be bothered to, express disappointment and/or disgust at the treatment we have shown by removing them. We don't like kicking characters, we don't see why we should have because you Bioware have set a cap that only made sense when the game was released under the ORIGINAL design models and not under the operating MODELS it now runs under. Yes, you responded by upping teh character limit from 8 to 12, to 18 then 20 then 22 and now 40 characters on an account on a PER SERVER basis! Fine, we the player base asked but to do such a thing without any thought or regard to what this would do to guild rosters, was thoughtless at the least, nearly incompetant at worst.

If you cannot raise teh cap because of technical means, are you at least able to provide us with more comprehensive roster management tools and tracking utilities? Are you able to intriduce the capability of LINKING MULTIPLE GUILDS TOGETHER UNDER A COMMON BANNER? Have you even given considersation such as this any thought whatsoever or were they beneath your contemplation?

Yes, I realise I come across as upset, but you try managing a guild for nearly four years with in excess of 400 ACCOUNTS and see how well your calm remains!

This is not an attack, it is just an empassion plea for some thought and action. We know full well that the chances that you BIOWARE will ever respond are slim to none, as you have made it utterly clear since approimetly six months after the first servers went public and live that you have little to no interest in communicating with us the player base in a meaningfull level of dialogue.

We are just as frustrated at the situation as you people are of us players moaning and complaining, but then since you hardly talk to us on a meaningful level what can you honestly expect!

 


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#270930 Founders Week Game - Brighthaven's Battle Of The Bards

Posted by Lifedragn on 26 March 2014 - 09:48 PM

Fire and ice exchanged

Scales of red and silver gleam

In the moon-lit fight


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#264014 Looks Like We Have a New Title We Can Award

Posted by Papaver on 04 February 2014 - 12:08 PM

I heard from several people who work from home tell me that they need to have a separate room for work activities. Not only for the reason that it's more tidy that way but also that they can leave the room in order to feel like they leave work. This is so that they do not have work on their mind all day.

 

Andius, I heard you describe the CotP Mumble and Forums as the place you are the least stressed out at. I would strongly suggest that you do not bring the things that are specific to the Paizo forums over here, at least for yourself. That way you leave the Paizo forums when you close the Paizo forums tab/window in your browser.


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#164243 Let's Play A Game!

Posted by Arcturys on 05 March 2011 - 01:36 AM

Quick background: For a few years, I was the guild leader of a family-style, casual-gaming guild in the original EverQuest. From that description, you can see it was very similar to our CotP. Our focus in that guild was on having fun. We weren't concerned about hardcore raids, or the end game, or having the top rankings on the leader boards. We were only concerned with enjoying the game and getting the most fun for our money. Besides, there were always plenty of raiding guilds for people that wanted them, so most of our members knew coming in that that wasn't our focus, and it's why they wanted to join us.

Anyway, one of our favorite things to do was to run special events, from Buff & Bandage (Meet-n-Greet) events to various little games and puzzles I'd make up and run in various zones, like the Arena or Plane of Knowledge. I've been a game master for several years in a pen & paper game called Rifts by Palladium Books (if you've heard of it), and I love making up stuff for people to enjoy! One example: I created a gnome mage called Newblet, sat in PoK, and kept calling out riddles in /ooc. Anyone that could find me in the zone and answer my riddle got a prize. It was simple, but a lot of people said they enjoyed it. I think we'll find a lot of our members and even non-members would really enjoy fun events like this.

So, with the permission of our leadership, I was thinking we could do something to spice things up a bit and to possibly help rebuild our guild membership. Some examples:

- Scavenger Hunts: This could be either actual items that can be found in the game, or having guild officers create un-guilded alts to play a sort of "hide-and-seek" scavenger hunt. In this, the members are given clues to locate one of the hidden guild members. When they solve the riddle and find that person, they are given new clues to find the next person in the chain, and so on. To make "everyone a winner," in EverQuest I would buy a ton of jewel crafting gems, ranging in value from cheap to expensive, and every time you solved a clue and found a hidden guild member, you'd get a gem. The first person would give you the cheapest gem; the second person would give you the second cheapest gem; and so on. The further you got, the more gems you got as a reward, which you could sell to a merchant for cash. We could have other loot, special privileges, or something crafted especially for the winners of these events (I prefer games where there can be multiple winners too, such as in these scavenger hunts). EQ2 gives extra options that would be cool, such as a personalized greeting card (like the one you can make from Frostfell recipes) that can be displayed in the players' houses and could maybe have a message like "Winner of the March 2011 CotP Scavenger Hunt!" Just an idea; could be lots of options there.


- The CotP Artisan Tour : We gather some of our guild crafters, build a bunch of portable crafting devices, grab ingredients from the harvest depot, and head to various newbie zones/starting cities and set up a crafting bazaar where we offer to make baby players free gear and stuff. We would announce the tour in appropriate server-wide and zone channels. This lets us advertise our guild in a very positive way and gives us an opportunity to recruit new members. In my EQ1 guild, I'd say at least a third of our membership came from meet-n-greet activities like this. This can capture both new players and veterans, particularly veterans that just copied over from the live servers and have to start from scratch.


- Heritage Quests raids: We really need more activities going on, and I think this is a great one. Lots of people still need their HQs and have been asking for help on them, and completing them provides a great benefit to both members and the guild in the way of status and experience. Unfortunately, our members aren't all on the same page and are asking at times when there just aren't enough people available to accomplish them, especially the harder ones. We could fix this by picking one or two Heritage Quests each week, announce what they are and when the "raid" will be, and that will be our focus that week. Have some of our higher level players mentor down to help out, and then run through the Heritage Quests.


- Holiday Events: We could do something special related to particular holidays. Many holidays have special items you can earn or create, and we could use those as rewards. The event itself can also be themed after the holiday it is hosted on. It could be events similar to those I listed elsewhere, or other things. There is a lot of potential here. I'm typing this on the fly, so I will try to come up with some more ideas, and maybe you guys can offer some suggestions too!


- Guild Hall Bazaars: Similar somewhat to the CotP Artisan Tour I mentioned above, but this would take place in our guild hall instead of newbie areas. We would set up crafted tents and counters in a room (or rooms) to make it look like a bazaar. Our crafters would make things as prizes or make things for people for free (if they supply the materials; free as in no tip). We could offer door prizes, free treats, and maybe some games, like riddles or mini-scavenger hunts. This would also be another great recruitment opportunity, and with all the announcements accompanying activities like these, we can get our name out there in the chat channels more often and build a reputation for being a fun-loving group of people (which I think most of us are, right? :P).


Those are just a few ideas that have been on my mind. There are obviously lots of other possible events we could do, like writ raids and real raids. I don't know where people stand, but there is also the possibility of helping members get their Epics. We need to schedule them a bit more regularly, give plenty of advanced notice, and make sure they run on time out of respect for the people that show up on time. If events always start late, or last too long, people will be less interested in future events. In combination with the other things, I think it will also encourage our members to check the forums more regularly to make sure they are aware of our upcoming events so they don't miss anything.

Now obviously, this will require people to volunteer their time to help out with events. I'm not trying to offer suggestions just to let someone else have to figure it out. I have a lot more time available than some folks, so I'm volunteering to get a lot of these things set up and going, if permitted. I of course would always love help from anyone that is interested, and welcome any ideas you guys might have!
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#351758 AP vs DP, and gear requirements.

Posted by iller on 02 August 2016 - 01:13 PM

First off, this isn't a topic to condone high gear Floors or exclude anyone, it's mainly a request for a clear Vision forward on it and full transparency of the issue at hand.  For someone like me in particular, who easily goes 30+ failstack on every enhancement attempt above +10 ... the issue of gearscore is already contentious enough  (and is part of why I've always had falling-outs with heavily RNG based games Vs. known-quantity Crafting-heavy games).   If any of this information is out of Date, plz feel free to correct it

 

Now for some generalizations (from main forum findings it would take me a long time to find to link as Citations):

  • DP doesn't matter, unless yours is under 190 ... in which case you just get insta "Deleted" by anyone with 140 or more AP.
  • DP over 200 for "evasion" purposes doesn't matter either to really high Gearscore players since most of them are stacking and enchanting gear with +Accuracy scaling per echant.
  • Level doesn't have a drastic impact on ACC vs. Evasion (DP) unless you're separated by more than 4 levels from the opponent.
  • AP scales and contributes way more damage than "Carnage" Suffixes (+damage to humans)
  • No developer has outright stated how Carnage suffix interacts against DP.
  • HIGH levels of DP in general scales very poorly at its main job of reducing face-value AP damage yet high levels of AP continues to scale quite excessively on certain ranged classes (and possibly ninja, and Awakened-ranger too)
  • [[*controversial / speculatory]] This in effect means that even in smaller fights, players who focus on DP are considered cannon-fodder against 'High' AP focused players.  Therefore additional players who are also cannon fodder generally have to be allotted to that squad for outnumbering purposes just for it to uphold pressure w/ grapples against that Ranged/AOE high AP team.
  • Most survival for any DP focused build comes more from mobility, Shields, I-Frame length, and uptime of SuperArmor as opposed to raw DP/resists.  Especially when they're bound and being hit by Conditional Critical DMG.
  • Most "Resistance" accessories/stats; as in: not resistance to DMG but resistance to status effects (knocks/stiffness) are still considered ineffective due to the Multi-proc'ing mechanics of Ultimate skills which apply their crowdcontrol effect more than once per second and thus reroll on that chance to stun or in cases of slows have been observed stacking from chain-lightning due to poor coding.  Combined with resistance generally capping at 60% in PvP, this means most CC will get through everything but Shield-guarded player and IFrame spammers.
  • A lot of this goes out the window regardless once Awakened Weapons go live in which case everyone including former "Tank" classes (esp Warriors) pretty much 1-combos everyone else if they're grappled/bound
  • A minmaxxed Horse that breaks the netcode easily can make for a much better "distraction multiplier" than a slow Melee class with a shield and high DP. Especially if its rider can activate super-armor while mounted.

Standard disclaimers apply like Pearl Abyss possibly changing large systems at the drop of a hat or borrowing entire mechanics and content from other media.  The point being that these are considerations that *should* take precedent over a "combined" gear score. Alternatively, just having more Raw HP + SuperArmor(ignores CC's) might even be a more effective path to fielding various cannon Fodder squads aka: something resembling a FrontLine when or if some kind of gear Floor was placed on the COTP chapter

 

Lastly:  IMO, proven attendance is still more important than any gear score. Thus a google Docs signup sheet (that maybe denotes Ranged vs. Melee class & AP) telling you how many people for sure attend(ed) each event, tells you more about the strength of your force than the averaged minimum ("floor") gear score.  

 

TL;DR:  A.P. > IFrames > Latency > Class/Awakens  > Accuracy  >>>>>>  D.P. > Resistance > "player Skill"


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#349297 Reset Server?

Posted by Elric on 26 June 2016 - 10:34 PM

Looks like there is still some bad blood here.  Honestly I think it would be best for you guys to get together and hash it out "in person" on Mumble sometime.  We don't really want the negativity of a disagreement dominating this thread, as it was meant to get an honest opinion of "reset the server, or not". 

 

Everyone who is actively using the server has either voted or spoken with me, and it's clear that the majority want to keep the current server going for now.  I could leave the poll up longer, but it would likely only be voted on by people who aren't active anyway. ;)


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#343967 Guild Update

Posted by Damis on 08 April 2016 - 04:18 PM

Thanks for the update.   Looks like you are progressing well.


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#317357 New players - welcome to the Empyrean Order

Posted by Tea on 30 April 2015 - 11:27 AM

Are you looking for more fun and a better time in the River Kingdoms? Tired of running around alone or an inactive chat? Need advice on how this complex game works? Want to be part in killing a new escalation server-first? Seek brothers & sisters in PvP?

 

The Empyrean Order is one of the biggest guilds in Pathfinder Online, so you can find different game-plays or combination of styles that fit you. We are not huge, so each member is important and appreciated for their uniqueness. We demand nothing and offer what we can. 

 

The Empyrean Order has PvE- and PvP-players, soloers, crafters, traders and scouts. Experts on game-play & mechanics can answer most of your questions and offer advice if wanted. Many members have a background in tabletop roleplaying, but so far roleplaying only happens on the forum (though it would be fun to have a pure roleplaying company).

 

We are Neutral Good and part of the Everbloom Alliance, which means allies in the south-east of the map. Much of our activity is based in the allied settlement Keeper's Pass, as we craft and hand out equipment there  :D . Our economy is simple, give what you can spare and the guild will equip you as best we can. If you want to participate in organized PvP or large group PvE, we ask you to have Mumble installed with or without a microphone (several members choose not to use a mic).

 

If you are interested in joining a bunch of friendly and competent people, please look at https://goblinworks....forum/topic/79/ or if you want to keep your already existing group or company https://goblinworks....forum/topic/54/. When you join you will get access to the guild's private forums with more discussions and polls around guild decisions.

 

Welcome!   :party:


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#316806 Head to Feats: Better Understanding Combat In PFO #1 - Get what you paid for.

Posted by Proxima Sin on 24 April 2015 - 10:48 AM

There are two kinds of weapon attack feats: primary and secondary.

 

Primary - their icons have a light border and they are slotted in the lower left three boxes of the bar in UI.

Secondary - their icons have a dark border and they are slotted in the lower right three boxes of the bar in UI

 

 

Dev Points (my term)

You "pay" for a feat with the stamina cost and time spent activating it, and for that "purchase" you get a mix of damage factor and effects (which the developers have a bunch of math for to keep every feat balanced in cost and effect so I call the currency of paying and purchasing Dev Points).  Logically, the more effects a feat provides the less Dev Points are left to provide damage factor and vice versa.  Feats that cost more stamina and time get more Dev Points so they can afford to purchase more effects and higher damage factors.  A few important points:

-Some weapon attacks are so fast they are uninterruptible, while others are slower and rather susceptible to being interrupted.  The more vulnerable to being interrupted a feat is, that is balanced out by receiving more Dev Points to do damage or apply stacks of debuff etc.  A slow 1.6 second cd feat will have proportionally more damage and tricks going on than if it were scaled down to an uninterruptible .8 cd feat (unless it gets interrupted and nothing happens).

-Some effects are conditional on a specific circumstance like the target having a certain state or yourself having a certain buff; if that condition isn't met then the effect doesn't happen and the Dev Points used to provide that conditional effect are essentially wasted for that attack.

-A developer has said that conditional effects on a feat cost only half as many Dev Points as if they were guaranteed every hit. You get twice the kick for going to the trouble to meet that condition.

 

Using Primaries

Primary attacks cost less stamina then secondaries.  If you know anyone that discovered long swords and Whirlwind you might have seen them not want to use any other attack at all, ever.  But Whirlwind is a secondary attack that costs 62 stamina so after a use or two they have to stand there taking a lot of damage and wait for stamina regen to be able Whirlwind one more time, then wait again...  Using less stamina means primary attacks are more easily used one after another with much less inactive time between attacks.

Many primary attacks also have a chance to apply a state to the target, or a buff to you.  This can often be a link in a combination chain where later conditional effects play off of previously applied circumstances.  The buffs to you can also be quite useful on their own.

 

Using Secondaries

Most of the conditional effects I mentioned earlier are on secondary attacks.  Remember, you had to pay stamina and time attacking to get the chance at activating that conditional.  So if you're not going to get the conditional effect, it's very often not worth the stamina/time expense of activating that secondary attack.  That's a generalization, it's up to you.

It doesn't matter how the conditional circumstance happens or where it came from, only that it happens.  For example if you have an effect that says "40 Bleeding if target has Distressed" and someone else applies Distressed on your target with one of their abilities, that's great you're ready to go and your conditional effect WILL be activated.  If you have a primary that applies Favored to yourself and a secondary that says "...to target if you have Favored" you will be used to a primary-secondary chain applying Favored then using the secondary.  If someone else casts Bless that will apply Favored to you and your secondaries' conditions are met and will activate even though you didn't apply Favored to yourself.

You can combo with circumstances applied by feats from your own weapon, or your weapon swap, or another character.

Any secondary feat who's conditions are currently met will light up green in the UI bar, EVEN IF YOU DON'T HAVE ENOUGH STAMINA TO ACTIVATE IT.  If you're planning to use a combo, it's handy to wait until you have just about enough stamina to cast both before you start it.  If you have just barely enough stamina to activate the primary, and the secondary costs even more stamina than that, you'll be waiting for stamina while the condition is ticking down to fall off.  There is a chance if you start from nearly empty stamina the circumstance from the primary might fall off before you regen enough stamina to finish the combo.

 

Putting It Together

You only get six weapon attacks slotted at a time, three primary and three secondary, so you want them working together as much as possible.  The feats for your combos and chains (some combos include three feats and chains can get five or six attacks long).  Defensively your weapon attacks can apply defensive buffs to you or debuffs to your target.  It's great if some attacks can be enhanced by others, like following a Razed attack (which reduces resistance) with an extra big feat that has higher than normal damage factor to maximize the damage it can do.  The specifics about that are as varied as all the feats for all the different weapons, but using the information in this first installment of Head to Feats should help you start weighing which ones give the most bang for your Dev Points with your other abilities or those of your party mates.


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#307662 Immunes/Housing Interior Designer Vacancy.

Posted by Soulless on 14 January 2015 - 12:36 AM

Time lord.  Ya know...wibbly wobbly timey wimey.


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#305610 Welcoming new members

Posted by Mikielle Bellange on 17 December 2014 - 06:20 PM

I'm not even sure that I want to entertain this with answer. I feel as though I've already covered this in Iris's goodbye address.

 

Yes, I am often absent from the game due to real life scheduling conflicts. I do show up on mumble from time to time to say hi or appear in game to do a dungeon or two, AFK for a few hours, then vanish.  I wish I could spend more time in game, but sadly, I cannot.

 

That being said, we've just promoted L'rcrata, Gammon and Asukai, all of whom I've known for quite some time. I can assure you that if someone asks a question, that one of these 3 would answer it immediately if they were available. Additionally, I am on sometimes myself, as are Arsenix and Kanami. Gynia has recently returned from a hiatus and L'hoa is on pretty often. That's 7 officers, which in my opinion is a fairly excessive amount. I refuse to believe that no one is helping if they were available.

 

I hear and see everything that goes on in this FC, even if I am not around. 8 members have my personal phone number. I get PMs daily with screen caps and constant updates and I am satisfied with the work the officers in this FC are doing. However, if you are dissatisfied with some of the leadership in the FC, I would recommend that you send me or Arsenix a private message rather than take it to public forum.

 

Just as an additional aside, I would like to quote a few lines from the guild charter:

 

 

 

VI. Help thine brothers and sisters of the Covenant of the Phoenix above all others

This applies to all members. So even if an officer is not around, I encourage anyone available to help when and where they can. Reality is, I can't enforce that all members be knowledgeable on all aspects of the game and may not be able to help any given specific circumstance.

 

And of course my favorite:

 

 

XI. When thou hast given little to nothing, ask for little to nothing

 This one applies to a lot of people we've had in the past who have made an attempt sully our name with cries of "we're not helpful."  We do try our best to make everyone comfortable, learn the game and have good time. While I wish I could be everywhere and do everything, I simply cannot. Within reason, members should consider searching for answers on their own via google or reddit. A lot of times what we seek is readily available by own our means with just a little bit of effort.


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#270958 Founders Week Game - Brighthaven's Battle Of The Bards

Posted by Ztuke on 26 March 2014 - 10:56 PM

With footfalls shaking ground
Shephards of wooden flocks
Tower o'er forests green


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#263988 Looks Like We Have a New Title We Can Award

Posted by Ixiolander on 04 February 2014 - 08:44 AM

Those discussions are getting awful heated. Don't get me wrong, though, I don't agree with what Bludd is saying either but arguing and raising to his bait gets us absolutely no where as Lifedragn says.


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#248601 FFXIV: Beginner's Guide

Posted by Elric on 20 August 2013 - 09:42 AM

After quite a bit of research, I finally have a working draft for my "FFFXIV Beginner's Guide".  You can find it listed in our Tutorials section at:  http://www.covenanto...eginners-guide/

 

Please let me know if you have any suggestions or comments regarding the guide.  I will continue to add more content to it this week, but I wanted to at least get this much of it posted for review. :drinks: There was a lot of information out there that I tried to confirm with the official sources whenever possible.  It's worth a look even if you aren't a new player in FFXIV, as there was a lot of information out there that I didn't know about before I read it. ;)


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#235360 100,000,000

Posted by Arlan on 08 March 2013 - 02:23 AM

A few months ago I made a goal for myself to earn 100 million credits in SWTOR, this week I achieved that goal.

 

100million.jpg

 

How I earned the money:

-Playing the game naturally

-Dailies in the early months of SWTOR, but rarely in the last few months

-Crafting

 

I did not ever buy any credits from credit sellers or buy items from the Cartel Market to sell on the GTN, every credit I own is from in-game activities. 

 

Crafting made up the bulk of my earnings, here are the professions from most profitable to least profitable:

-Cybertech - Rank 26 and later Rank 27 Armorings & Mods

-Armstech - All 3 Rank 27 barrels and 5 types of Rank 22 Purple Augments

-Artifice - Rank 26 and 27 Enhancements and Rank 27 Consular hilts (still haven't learned the Knight hilts) - there was a huge gap from Armstech to Artifice, I think there are a lot more Artificers on the server than Armstech, making it harder to make money with this profession

-Armormech - 4 types of Rank 22 Purple Augments

-Synthweaving - 3 types of Rank 22 Purple Augments

 

 

Notes and tips:

-All 5 crafting professions on their own earned millions

-I never tried to make money with Biochem, as the selling prices are too low to be worth the time to try to craft for profit.

-Slicing - I used this to try to get Neural Augmenters for all the augments, never for lockboxes

-All the items I focused on were items that you get 2 items for the material cost of 1 when you get a critical result crafting - you can still make a profit on these items even when the crafted item sells for less than the raw materials, you just have to mass produce

-While I supplied my own materials as much as possible, the majority of the materials used I purchased from the GTN; if I only crafted with materials I obtained on my own, I would only have a fraction of the credits I do now

 

My crafting routine consists of logging into 5 different crafters 3-5 times a day to keep them productive, each time listing new items and relisting expired sales, always undercutting the lowest price on the GTN by a small amount and mass purchasing materials for new batches of items.

 

 

I started tracking my credits in August last year, here are my credit totals over time:

8/13/12 - 24.9 million

9/20/12 - 34.1 million

10/27/12 - 36.2 million

11/26/12 - 38.3 million

12/20/12 - 41.2 million

1/22/13 - 62.8 million

1/31/13 - 30.9 million - I spent nearly 40 million this day buying Rank 27 item modifications to try to learn schematics

2/23/13 - 76.7 million

3/7/13 - 107.7 million

 

 

If you have any questions or want advice on how to make money crafting, feel free to post them here or ask me in game.  I've shared the basics here and have shared them in game as well. I would love for everyone to have the same success I've had. 

 

 


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#219812 Quick Question

Posted by Elric on 15 September 2012 - 12:41 AM

1 - Is this game focused on alot of weapon swapping? It seems like the best way to be effective is to continously swap to different weapons in the middle of fights to fire off different powers throughout the fight based off what I was reading, more so for certain classes...

Swapping comes into play more for some professions (classes) than others. My Necro switches between Staff (2h) and a 1h/Focus combination when I want to focus more on AOE DPS or Single-Target DPS. Overall in GW2 I probably spend 80% of my time using the Staff. Some other professions like the Elementalist have a different mechanic that allows them to swtich between 4 elements (which changes the weapon skills for whatever weapon you have equipped). The game is as complicated as you want it to be. You can play some classes and only use 1 or 2 different weapons, while others you may be working with 7 or 8 depending on your situation. Either option is viable and has their benefits / drawbacks.

2 - Is the server you're on a Open PvP server or is it purely consentual all the way to max level? If it's consentual with special open pvp zones, are there enough non-pvp zones that you never feel required to go into the pvp zones while leveling?

PvE vs. PvP is very different in GW2. Unlike other MMO's, there are no "PvP" servers. All servers are PvE, but with the additional function of "World vs. World vs. World" (WvW) zones called "Battlegrounds". You can play exclusively in PvE, exclusively in WvW, or a combination of whatever you wish. You will not find random ganking while people are doing PvE in GW2. If you played DAOC, think of WvW as akin to the "New Frontiers" zones that DAOC used for RvR.

In WvW you are automatically allied with everyone from our server in that zone, and you battle against enemy players from the two opposing servers in the battle. Out there it is large group PvP with objectives such as taking Towers / Keeps, and siege weapons are a fun twist as well. In the WvW battlegrounds everyone is auto-balanced to be level 80, but you still use the same skills and gear from your normal PvE adventuring. It is important to note that you gain experience while doing WvW, and some people have even been able to level faster in WvW than PvE in some situations. What this allows is for players of all levels to participate in WvW without the glaring balance problems of a level 10 player fighting against someone who is level 80. The higher level players have small advantages due to better gear and more available skills, but it is still very possible for a lvl 10 player to beat someone who is level 80 in a 1v1 fight.

If you like more "instanced" PvP, there is a GW2 option referred to as "Structured PvP" (sPvP). In the sPvP matches you have small teams (like 10 vs 10) competing in a time or objective-limited match, similar to warzones or arena-style PvP in other MMO's. The different aspect of sPvP is that everyone is on completely even footing. Everyone is set to full level 80 and given a full set of skills and equipment. With everything unlocked by default, some players go into sPvP to test out how their PvE character will perform at "endgame" levels.

Long story short is "Yes, it is consentual PvE all the way from lvl 1-80". All of the "adventuring" zones are 100% PvE. More on that later.

3 - Are a majority of the players already at max level? Is the game that easy to get max level so quickly?

We have 230+ members in the guild right now. I'd say about 20-30 of them have one lvl 80 (max) character. Most of them also are running alts so don't play their 80 at all times. In general, the game is pretty easy to level. One of the "out of the box" strategies of ArenaNet with GW2 is that leveling experience is linear - not progressive. In other words, it takes roughly the same amount of time to get from level 14 to 15 that it does to go from 79-80. There are also a lot of different ways to gain experience in GW2 that are somewhat unique. For example, I leveled my Necro from 73-77 exclusively using crafting. At high levels you gain a ridiculous amount of XP from things like crafting. To explain further, when I went from 74-77 it took about 45 minutes since I had the crafting mats on hand.


4 - Is the game Alt friendly, in that it allows for enough variance in zones and available quests/etc. so that the game is not consistantly repetitive when leveling several alts (disregarding the PvP and WvW content)?

I would definitely say yes. I hit level 80 on my Necro recently, and in looking back I realized that I missed roughly 60% of the PvE game. Through the different options in leveling, and the speed in which your character advances (experience), you can move pretty quickly if you want to. This does mean that you may breeze through zones and miss content, or bypass some zones altogether. In general for every level bracket there are 3-4 different zones you can go through. GW2 also has a very interesting "Exploration" system that gives you experience, money, and item rewards for exploring specific places on the maps. Through "Points of Interest" and "Vistas" you will find yourself searching through every zone to try and find all the important parts of your current map. As opposed to breezing through zones, some of our members really enjoy taking their time and doing all the exploration achievements for all zones. It may not sound like fun initially, but I can definitely attest to the addictive fun of doing exploration.

I also think it is important to note that your character is always auto-leveled down to whatever zone you are in. For example if you take a level 50 character into a level 20 zone, the game auto-balances your character to be lvl 20. You still keep your gear, skills, etc. - but your stats are reduced to match the zone you are in. This allows you to go to a lower level zone than your character and still feel the challenge and excitement that you would normally expect. Because of this, you also gain experience appropriate to your level. You may not get as much in a lvl 20 zone compared to a lvl 50 zone, but it is still definitely substantial and makes it worth doing. This allows you to play with lower level friends without feeling like you going to a lower zone to help out is holding back your character. Other than "critters", you will not see any grey con mobs in GW2 that do not give you experience for killing them.


Trust me, I could go on for hours - but I think I answered your questions above. Feel free to ask if you would like to know anything else! :drinks:
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#219504 What I've learned so far

Posted by EinzSurik on 11 September 2012 - 01:32 PM

Just wanted to share some of the things I've learned along my travels the past two weeks. May be known to most, hopefully will help a few. Please feel free to add or correct as you see fit.
  • Gather everything you come across as you travel, and travel by foot as much as possible. This saves on Waypoint travel costs and the mats you don't use make for great coinage on the Trading Post.
  • Along with gathering, holding down the left Ctrl key will highlight the name of gathering nodes and most anything that can be interacted with, such as items that you needs to collect for collection events.
  • Craft your own first four 8-slot bags/boxes. By the time you hit level 10, you'll likely have enough leather/cloth/ore mats to make them from Leatherworking, Tailoring, or Armorsmithing at crafting level 0. You can drop once you're done if it's not a profession you were planning to level.
  • Not only can you right click items to send to your bank, but you can also sell to the Trading Post from anywhere. Putting any green drops that you can't use on the Trading Post slowly builds plenty of cash daily. Every day I log on, I have anywhere from 50s to 1g waiting for me to collect. Now to just find a way not to spend nearly as quickly as I earn.
  • Vendor white and blue drops instead of salvaging, at least until level 80. I don't know what it's like at 80 content, but normal salvaging doesn't tend to be worth the return compared to the vendor return amount. You can gain plenty by salvaging mat drops like salvagle hide and the bags dropped by humanoid mobs.
  • Complete each map to 100%. Along with transmute stones, fairly decent gear is rewarded. And you get to see some really great views with the vistas. Plus it adds more travel by foot, meaning more chances to gather.
  • When you finish an event, unless it was to defend an area or structure, do not leave. Most non-defense dynamic events continue onto more events. I've lost count of how many events I have done to see everyone but two or three stick around for the next one, missing out on further rewards and story.
  • Don't simply tag an event by doing just enough to earn bronze, silver or gold medals, and then go off elsewhere. It's a douche move and something people are paying attention to, and in turn will likely cause Arenanet to modify. Events scale to who is present when they begin, it does not scale as people come and go into the event. So if the event starts with 50 people, and half way through there's only 10, it becomes that much harder to complete when the big boss appears. Granted queues, disconnects, real life, etc. happen; this is mostly regarding people who see an event starting, stick around just long enough for a few kills or turn ins, and then move to the elsewhere.
  • Don't be afraid to help kill mobs. Experience and drops are not altered by how many players killed a mob. They developed the game to get people to be friendlier in the gaming world, and this is one of the keystones behind that. And while someone may be doing ok with a mob, as most melee players can attest, a fight can quickly turn ugly with a poorly-timed dodge. I have yet to meet someone who was killing the same mobs as me for a heart that didn't appreciate the help.
  • Don't think of yellow-text mobs as lovable creatures that haven't earned a whoopin'. The game rewards you for killing a mob that has been alive for a certain amount of time, and considering most people just run by them, most that you come across have been walking the earth for far too long.
  • Once you complete a heart, go back to that person to see what they sell for karma. If you haven't out-leveled the zone by too much, the gear is often a good upgrade, and a few sell crafting recipes and uncommon/rare crafting mats. Make sure to check regular merchants also. I have found a few that also sell recipes/mats that aren't sold or found elsewhere.
  • If you find cooking mats that can be bought in bulk for karma, buy ten and bank the 250. Rarely are those same mats found on more than one or two other vendors and the last thing you want to do is have to remember who sells them when you're in Lion's Arch doing a run on your crafting. Don't go to the Trading Post for them, people realized they are uncommon so they buy them just to sell for huge profits.
  • The karma vendors in the major cities all sell the same three chef mats. Don't do what I did and visit each one, thinking they'd be different. I don't know if this results in the latest changes to the Chef profession, or if the items change at all, but it was a huge let down after all of that traveling.
  • While in a group, you can Ctrl+T to place a marker on a mob to either kill or whatever. I'm not sure if this is limited only to the party leader.
  • Reviving downed players should be a priority during a big boss battle, especially if you're the closest. It is faster to get them up from a downed state than when they are dead. It is also faster if more than one person helps revive.
  • Along with reviving others, if a boss is locked onto you, try to kite it away from any downed/dead players. This will greatly aid those trying to revive.
  • When tackling a boss in a group, don't stand off to one side by yourself or at max range. So many professions have abilities and traits that also affect those around them, being in range will greatly boost your performance.
  • Download the PDF from this reddit post: http://www.reddit.co..._karmaunlocked/ It lists all crafting recipes sans those bought with Karma and Legendary. It has been a godsend for me and helps with building my crafting database of what I can make.
  • Great interactive map for findings nodes of particular crafting mats: http://gw2craftmap.bteamgaming.com/ They are currently working on the next version as it needs a significant overhaul, but once it is completed, I can see it being extremely useful, at least until GuildHead has a more completed database.
  • Having problems with a particular jumping puzzle? The official wiki has the answer: http://wiki.guildwar.../Jumping_puzzle
  • Also, you'd be surprised as to what info the wiki has by typing in game chat /wiki *, replacing the asterisk with just about anything in game.
  • I found the best way to get help with Vistas are to search on Youtube for "gw2 *", replacing the asterisk with whatever the area name is on the map that's the closest. By now, nearly all vistas have been recorded.

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#165218 What is this?

Posted by Grim on 11 March 2011 - 05:46 AM

Following found here at clenched fist.

Quote:
What are the glowing rainbow lights?

They signify where an artifact may rest.
How do I get the artifact?

You examine a scrying stone near the rainbow light. When you do, three runes (Tree, Sword, Coin) will pulse a specific intensity (Dim, Soft, Bright, Brilliant) and color (White, Red, Blue, Green) and one of three things will happen, you find nothing, you get attacked by mobs, or you find an item. If you are really fast you can get 7 scrying attempt from one rainbow effect. It seems to start a timer when you start the first scry, and cuts you off after a set amount of time. So if you get the mob spawn, go ahead and start your next scry attempt while you are fighting it.
Ranking the colors

This part is a work in progress, judging by data we have so far I am going to attempt to rank the colors. (ex. white seem to give better rewards than green) Any data you an provide to expand this would be helpful.

* Red - Lowest
* Blue
* Green
* White - Higest

Where do I get scrying stones?

You buy scrying stones from an NPC vendor, who is also the artifact vendor (possibly the artifact collector). There is one vendor on the docks in Thundering Steppes, and another on the docks in Nektulos Forest. This vendor sells scrying stones and buys artifacts back for 100% value. He does not sell artifacts.
What happens when I use a scrying stone near a rainbow effect?

There are several outcomes:

1. Nothing - You find nothing of value. Basically you just wasted a scrying stone, kiss 10s goodbye, thanks for playing.
2. Spawn - You disturbed something... A disturbed corpse spawns and attacks you. It is either a skeleton, zombie or ghost mob, level 16-24 and may be normal or have a single up arrow. The mobs tend to have normal loot for the mob type.
3. Item - You found something.
1. Coin Purse - The coin purse comes in various sizes. You get Ancient silver coins or Ancient Gold coins. The larger the coin purse, the more coins you get. The silver coins are worth 10s at the artifact vendor. As an alternate choice you are offered scrying stones at a 1 to 1 rate. There is a rare find when you get Brilliant White for all three runes, the reward is a Gold coin worth 10g or 100 scrying stones. Also reported is Brilliant Green for all three runes gives a reward of 50 coins or 50 stones.
* 3 Brilliant Red ???
* 3 Brilliant Blue ???
* 3 Bright White - 50 An Ancient Silver Coin or 50 scrying stones (value 5g)
* 3 Brillliant Green - 50 silver coins or 50 scrying stones (value 5g)
* 3 Brilliant White - 1 Gold coin or 100 scrying stones (value 10g)
2. Artifact - You found a damaged artifact. As an alternate choice, you can choose to receive scrying stones at a rate of 1 stone for every 10s of the artifacts value. The following is a list of artifacts found so far:
* An intact ancient comb - (value 40s) (Brilliant Red, Brilliant Blue, Brilliant Green)
* A damaged ancient basket - (value 10sp)
* A damaged fetish - (value 10sp)
* A lightly damaged ancient medallion - (value 30sp)
* A damaged ancient vest - (value 20sp)
* A perfectly preserved ancient lobster - (value 1g)
* Well preserved Clown shoe - (value ?)
* A damaged Urn - (value 10s)
3. Equipment - You found an actual equipable item with stats. These items do not sell back to the artifact vendor, but will sell to a regular vendor. The following are items found so far:
* Ruined Ancient Bangle 2 sta 3 agi 3 str 12 health 16 power 34 ac 80 cold 60 divine 40 mental usage skill 125 mastery 150
* Ancient Ruined Ring 2 sta 3 agi 3 str 12 health 16 power 32 ac at level 32 60 mental 60 disease 60 heat
* Ancient Chainmail Shoulderplates 188AC at level 35 5 sta 5 wis 15 health 13 power 134 cold 168 heat
* Ancient Hardened Gauntlets 7 agi 7 wis 17 health 27 power 242 disease 339 heat ac 208 at 24
* Rusted Ancient Boots 4 sta 2 agi 5 health 6 power 40 magic 80 mental AC 96 heavy armor skill 100 mastery 125
* Ancient Hardened Helm 5 int 9 wis 34 health 9 power 290 divine 290 mental AC 208 at 45 Heavy Armor skill 200 mastery 225 (value 4g96s) (Brilliant Blue, Brilliant White, Brilliant Blue)
* Frayed ancient sleeves: 14 health 14 power req 150 mastery 175
4. Books - You found a book. It is unclear what the ultimate purpose of these are at this time. What they do when you examine them is give you a timed mission to kill X number of mobs in X minutes. There is a set of books for each archetype. When you find this you will get to choose which archetype's book you will take, or as an alternate prize, you can choose scrying stones at a rate of 1 stone per 10s of the books value (Neophyte and apprentice books sell for 10s, Initiate books 20s, Accomplished books 30s). The books found so far are:

Book Types:
* Marshall for Fighters
* Archanist for mages
* Diviner for Priest
* Outrider for Scout

Book Titles:
* an initiate xxx's lesser training tome(kill 5 centuar in 5 minutes)
* an initiate xxx's standard training tome(kill 10 centuar in 5 minutes)
* an initiate xxx's greater training tome(kill 20 centuar in 5 minutes)
* an apprentice xxx's lesser training tome (kill 5 undead in 5 minutes)
* an apprentice xxx's standard training tome (kill 10 undead in 5 minutes)
* an apprentice xxx's greater training tome (kill 10 undead in 5 minutes)
* a neophte xxx's lesser training tome(kill 5 animal type in 5 minutes)
* a neophte xxx's standard training tome(kill 10 animal type in 5 minutes)
* a neophte xxx's greater training tome(kill 20 animal type in 5 minutes)
* an accomplished xxx's lesser training tome(kill 5 bixie type in 5 minutes)
* an accomplished xxx's standard training tome(kill 10 bixie type in 5 minutes)
* an accomplished xxx's greater training tome(kill 20 bixie type in 5 minutes)
* an experienced xxx's lesser training tome(kill 5 lizardmen type in 5 minutes)
* an experienced xxx's standard training tome(kill 10 lizardmen type in 5 minutes)
* an experienced xxx's greater training tome(kill 20 lizardmen type in 5 minutes)
* an master xxx's lesser training tome(kill 5 Thought Feeders type in 5 minutes)
* an master xxx's standard training tome(kill 10 Thought Feeders type in 5 minutes)
* an master xxx's greater training tome(kill 20 Thought Feeders type in 5 minutes)

Where do I find these rainbow effects?

Rainbow effects seem to appear only in certain zones and generally in the same areas. It is theorized that the spawn locations are on the same table as resource nodes. They spawn and remain in place for a certain time frame then disappear. You can get as many as 7 scrying attempts from one rainbow effect before receiving the message that this location is not active. Each person can get the same number of attempts, the effect does not diminish or despawn when someone scrys it. Some of the confirmed locations for rainbow effects are:

* Enchanted Lands
o Fairy island
o Halfling lookout post
o Goblin Ward Statue (The big head)
o In the farm fields near Foomby
o On hill overlooking Chompers pond
* Everfrost
o Island just to the left of the bell
* Feerrott
o Near Murdunk Falls
* Nektulous Forest
o Citadel of Gul'Thex
o Funeral Pyre
o Bone Lake
o Blackwater Pond
o Behemoth Pond
o Near Fireguard
o Camp Leeot
* Rivervale
o Scarecrow area
* Thundering Steppes
o Entrance to Ruins of Varsoon
o Sabertooth Den
o Graveyard just south of Sabertooth Den
o Crater Pond (near Goliaths, verify name please)
o Gnoll Cave (zone to Antonica)
o Grave Pool near Cove of Decay
o South Bandit camp
o Qeynos Tower 3
* Zek, the Orcish Wastes
o Spirit Lake
o The Pit mine
o Next to the Grenn Hood Trap Master
o Top of Deathfist Lookout (Titan's Tower)
o Near Druid Rings
o Around the Orc Camp where Tusk is
o In the nook containing the shattered mage spires


Cheers
Grim
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#115749 Introductions!

Posted by Damis on 04 September 2009 - 12:52 PM

Dropping by or visiting the Covenant of the Phoenix? about to join us? or just want to introduce yourself for any reason, then post within this section!


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