Delmar Posted September 5, 2009 Share Posted September 5, 2009 I spent today upgrading the campaign properties for our campaign in Maptools. This means that for our next session you should notice some changes. First, I have re-entered all of the initiative. You will recall that there was a significant delay last session due to my campaign file becoming corrupted. I had to use a prior version which did not include initiative and you had to wait each encounter while I manually entered initiative for the enemies. That won't happen again (hopefully). Regarding the campaign properties, you'll notice a bunch of new token states, which are the icons for token conditions and other information (bloodied, marked, cursed, etc). Feel free to use them as you see fit. I will be applying them where appropriate. I'll see you all on Thursday. Quote Link to comment Share on other sites More sharing options...
Delmar Posted September 5, 2009 Author Share Posted September 5, 2009 Shoot, I knew I forgot something. The health bar now works correctly and I have a macro that you can use to automatically make the health bar change when you heal or take damage (you just have to add a line to your existing macro). By no means is it a requirement, but you should feel free to use the health bar and new macros if you so choose. Quote Link to comment Share on other sites More sharing options...
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