Jump to content

  •  

Important Announcement!

Founders Week; Begins Thursday, March 27


Go say hi to the new family members from The Empyrean Order in the Pathfinder Forum!


Close Open
Close Open
Photo
- - - - -

Some FW Guild Castle Costs


  • Please log in to reply
1 reply to this topic

#1 Grim

Grim

    Anger Management Issues

  • CotP Sentinel
  • Others: Administrators
  • 11210 posts
  • LocationSunny Southern California
  • Country:
  • Active Game:Elder Scrolls Online
Contributor

Posted 20 August 2011 - 05:28 PM

This is for Level 1 and 2 but is an incomplete list as there are at least 4 levels, but gives one the idea that having a guild castle in this game is rather pricey.


Guild Castle Info

Castle (Main Upgrade)
Lvl 1:

Required building Quest Amount 100

What You Get:

* Base to lvl 1
Guild to lvl 4
+2 Diamonds Max Guild Fund
+4000 Max Economy
+4000 Max Civilization
LV1 Buildings are available to build

New Buildings You Unlock:

Residance lvl 1

* Required Building Quest Amount: 200
Required Activity: 2000
Costs 2000 Economy
COsts 1000 Civilization
40G

What You Get:

* Increases Prosperity by 200
Reduces the Bases Maintenance Cost by 5%
Gives two x2 EXP scrolls every week
Makes Residence Quests Available
(Economy, Civilization)
Maintenance Cost: 4 Gold/Day

* Trading Post lvl 1
Required Building Quest Amount: 200
Required Activity: 2000
Costs 3000 Economy
40G

What You Get:

* Increases Prosperity by 200
Makes Business Trips available
Makes Financial Officer Assignment Available
Increase Daily Taxation Cap by 10 Gold
Increases Max Tax Rate to 5%
Maintenance Cost: 4 Gold/Day

* Dining Hall lvl1
Required Building Quest Amount: 200
Required Activity: 2000
Costs 1000 Economy
Costs Civilization 2000
40 Gold

What You Get:

* Increases Prosperity by 2000
Makes Home Officer Assignment Available
Makes Banquet Function Available
Can Learn Socialite Skills
Can Take Banquet Quests
Maintenance Cost: 4 Gold/Day

* Valt Lvl 1
Required Building Quest Amount: 200
Required Activity: 2000
Requires Trading Post LVL1
Requires Residence LVL 1
Costs 3000 Economy
40G

What You Get:

* +200 Prosperity
+ 1 Diamond Max Guild Funds
+ 10 Gold Max Daily Taxation
Makes Treasury Quests Available
Guild Members will be given some Soul Coins every Week
Makes Storehouse Available
Maintenance: 4G/Day

* Architecture Association Lvl 1
Required Building Quest Amount: 200
Required Activity: 2000
Requires Dining Hall lvl1
Costs 3000 Civilization
40G

What You Get:

* Increases Prosperity by 200 Daily
Increases Daily available Quests by 50
Reduces Guild Construction by 5%
Increases Max Economy by 4000
Increases Max Civilization by 4000
Maintenance: 4G/Day

Castle LVL 2 (Main Upgrade)
Required Building Quest Amount: 400
Required Prosperity: 1000
Required Activity 3000
Required Contribution: 20000
Requires Castle 1

What You get:

* Base LVL 2
Guild LVL 5
+ 500 Prosperity
+5 Diamonds Max Funds
+8000 Max Economy
+8000 Max Civilization
+8000 Max Magic
+8000 Max Belief
LVL 2 Buildings

Maintain Guild a Day: 20 Gold
IF funds go to zero, Base lvl2 to degrade to lvl1

New Buildings You Unlock:

* Taming Room LVL1
Required Building Quest Amount: 400
Required Activity: 3000
Costs 4000 Magic
Costs 2000 Belief
60 Gold

What You Get:

* Increases Prosperity by 400
Makes Guild Base Special Pets Available (Monster Fruit)
Makes High Grade Pet Skill Books
Makes Tamer Quest Available
Maintenance 6g/Day

* Garden LVL 1
Required Building Quest Amount: 400
Required Activity: 3000
Costs 4000 Magic
Costs 2000 Belief
60 Gold

What You Get:

* Increases Prosperity by 400
Makes High Grade Garden Shovel Available for Sale
The Base Can produce High Grade Plants
Makes Botanist Quests Available
Maintenance Cost: 6g/Day

* Geology Association Lvl 1
Required Building Quest Amount: 400
Required Activity: 3000
Costs 4000 Economy
Costs 2000 Belief
60 Gold

What You Get:

* Increases Prosperity by 400
Makes High Grade Mining Pick available for Sale
The Base Can Produce high Grade Minerals
Makes Mining Quests Available
Maintenance Costs: 6g/Day

* Fishing Ground LVL 1
Required Building Quest Amount: 400
Required Activity: 3000
Costs 2000 Magic
Costs 4000 Economy
60 Gold

What You Get:

* Increases Prosperity by 400
Makes High Grade Fish Available in the Fishing Ground
Makes Fishing Quests Available
Maintenance Cost: 6 Gold/Day

* Wall of Energy lvl 1
Required Building Quest Amount: 400
Required Activity: 3000
Requires Taming Room LVL 1
Costs 2000 Magic
Costs 4000 Belief
60 Gold

What You Get

* Increases Prosperity by 400
Can Exchange Energy to Get Rewards
Maintenance Cost: 6 Gold/Day

* Alchemy Room 1
Required Building Quest Amount: 400
Required Activity: 3000
Requires Garden Lvl1
Requires Geology Association lvl 1
Costs 4000 Magic
Costs 2000 Economy
60G

What you get:

* Increases Prosperity by 400
Makes High Grade Alchemy Recipes
Materials and Positions Available for sale
Makes Alchemy Quests Available
Maintenance Cost: 6 Gold/Day

Tavern lvl 1:

* Required Building Quest Amount: 400
Required Activity: 3000
Requires Fishing Ground lvl 1
Costs 4000 Civilization
Costs 2000 Belief
60Gold

What You Get:

* Increases Prosperity by 400
Makes High Grade Cooking Recipes and Materials
Available for Sale
Makes Tavern Quests Available
Maintenance Cost: 6g/day


Cheers
Grim
  • 0

Forum Administrator

 

Mumble Administrator


#2 Morg

Morg

    Stop Talking to ME!

  • CotP Knight
  • 2103 posts
  • Country:
  • Active Game:No Active Game

Posted 23 August 2011 - 11:54 AM

Or, you can log into eq2x to an established, beautiful guild hall and party!!

Hehe :D
  • 0