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SWtoR Gear Progression Guide


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#1 Eldonis

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Posted 17 April 2012 - 01:48 PM

SWTOR Gear Progression Guide

A good deal of this information is now out of date: Please refer to this post http://www.covenanto...de/#entry226788 for a link to current information as of patch 1.5

This is a guide to help get you started once you hit 50 and to get geared for the endgame content. Some people recommend that the first step towards getting geared is to purchase the PVP Recruit Gear set, but through most of your way to 50, you should have received almost a full set of orange Custom gear: Head, Chest, Legs, Boots, and Gloves...If you're lucky, Belt and Bracers which all can be modded to have better stats than the Recruit Gear.

Baby Steps

The first step to getting geared is the daily missions on Corellia, Belsavis, and Ilum. More importantly are the heroics. The daily missions yield daily commendations used to purchase mods as well as implants and earpieces. The heroics yield more commendations as well as a purple mod. To be considered ready for the next step of progression, you need to have most, if not all, your gear fully modded with purples this includes weapons as well as having your Matrix Cube. The Guide for obtaining your Matrix Cube is found here.

Tioneese/Columni/Rakata

The next step in your gear progression is the Tioneese/Columni/Rakata sets. These are obtained through Hard Mode(HM) Flashpoints(FP) , Normal Mode Operations(Ops), and HM and Nightmare Mode(NM) Ops. HM Flashpoints yield Tioneese comms and crystals for the bosses and a Columni token for the end boss. The tokens you get from the end boss are listed below.

Taral V: Columni bracers
Esseles: Columni Gloves
False Emperor: Columni Chest
Battle of Ilum: Columni Offhand
Directive 7: Columni Leggings
Maelstrom: Columni Boots
Kaon Under Siege: Columi Head

The new HM FP Lost Island will drop Columni tokens on every boss and the last boss also drops Rakata Chest.

Normal Mode Ops yield Exotech gear (a mid lvl gear between Tioneese and Columni) from the bosses as well as Columni Tokens. HM and NM Ops yield Exotech Gear, Columni Tokens, and Rakata Tokens from the bosses. A BIG part of doing the HM FP's are the daily and weekly quests obtained from the fleet. There is a terminal in the supplies section that you get the quests from and turn in. The missions yield a large amount of Tioneese and Columni comms. Once you have enough comms or a token, you trade them in at the appropriate vendor also located in the Supplies section of the fleet. The vendors are not well marked for classes, but just look at the vendors armor, and choose the one that is for your class. From left to right they are Knight, Consular, Trooper, Smuggler. How you progress through this tier depends on your activity in the content. All three of the sets have a set bonus on them for your specific Advanced Class(AC), and they all work towards the set bonus. For example if you are a DPS Guardian and have a Tioneese Vindicators Chest, a Columni Vindicators Leggings, and a Rakata Vindicators Gloves you will get credit for having 3/5 for the set bonus. You only need to have 4/5 to get the best bonus, which leaves you an extra slot to play around for appearance. Now that the sets can have the Armoring mods removed, place these mods in a piece of orange Custom gear to have the best stat distribution. Yanking mods out of Columni gear gets expensive though at around 33k per mod. More about the lvl 50 Daily missions, Ops, and HM's are found here

Black Hole Gear

The next phase of gear progression is the Black Hole Gear. Black Hole is a new tier of gear introduced with patch 1.2. There are 3 variants: Black Hole MK-1, MK-2, and MK-3. MK-1 gear can be purchased directly from the Black Hole vendor on the Fleet with Black Hole comms. You get the comms from the Corellia Black Hole weekly, Rakghoul Conflicts weekly(complete HM Lost Island and HM Kaon Under Siege), Galactic Crisis Points weekly, Nightmare Pilgrim the World Boss on Voss, normal mode Explosive Conflict, HM Explosive Conflict, and NM Karagga’s Palace.
MK-2 and MK-3 are dropped from the new HM Op Explosive Conflict. The MK-3 legs also dropped off the last boss of Normal Mode Explosive Conflict.

Campaign Gear

Campaign gear is the final set tier, and is obtained from HM Explosive Conflict and Nightmare Pilgrim the World Boss on Voss. Keep in mind that tokens for Campaign gear are not class specific (bosses will drop a helm token that any class can trade in for armor). Unlike Black Hole gear, Campaign gear does have a set bonus. It can also be Reverse Engineered for a schematics, which allows it for crafters the chance to add an augment slot if they crit while crafting. The point of Black Hole gear is to offer a stats alternative to the campaign gear.

Custom Augmented Gear

What everyone is grinding towards is the Augmented Gear. The Best in Slot gear is going to come from orange gear with augment slots. You will need a crafter to make you an orange armor shell that has an augment slot. Then you can move your armoring, mods, enhancements into that orange shell and also add an augment for additional stats. Unfortunately, the set bonus won’t transfer with armoring for any of the pre-1.2 gear (Tioneese, Columni, Rakata), only Campaign gear has a set bonus that will transfer with the armoring. This means that you won’t be able to wear fully augmented gear to its full potential until you start clearing HM Explosive Conflict.

Edited by Darkfalcon, 17 December 2012 - 12:42 PM.

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#2 Slyhunter

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Posted 02 July 2012 - 11:14 PM

I'm not sure I'm reading this right. First you get all your orange gear. Then you do flashpoints to get gear that you strip the armor and mods out of to stick in your orange gear right? You don't wear the armor you get from the flashpoints you canabalize them for parts?
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#3 Eldonis

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Posted 02 July 2012 - 11:56 PM

this guide has yet been updated to 1.3...you start with orange gear and add the mods from the daily heroics/vendors. then you progress to HM FP's where you get columi where you can wear these OR rip the mods out of it and place it in your orange gear. the best bet is still to go with the columi pieces for the set bonus.
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#4 msuspartan

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Posted 27 September 2012 - 06:00 AM

So since 1.4 is out, how accurate is the list now?
I am trying to pump up my Jedi but need a list of where to go. And what to do. Thanks.

Cheers, DonK
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#5 Eldonis

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Posted 27 September 2012 - 09:08 AM

most is still pretty accurate for 1.4. start by getting moddable gearincluding belt and bracers and do dailies to get the starter mods. once mostly geared in daily mods, start doing HM FP's to begin getting columni gear and BH Comms. Once your stats reach our requirements begin jumping in the SM Ops, then the HM Ops (requirements are listed here on site).
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#6 msuspartan

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Posted 27 September 2012 - 10:50 AM

I am good for SM ops, still need more work on the other armour. Thanks for the reply!!

Cheers, DonK
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#7 Darkfalcon

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Posted 03 December 2012 - 01:01 PM

Changes in patch 1.5 and the upcoming 1.6 will be changing level 50 gearing progression. For patch 1.5 I suggest consulting this guide: SWtOR Dailies and PVE Endgame gearing in 1.5 at Dulfy.net

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