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  • Chronicles of Elyria - Epic Story MMORPG with Aging & Death


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      Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story. 

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    Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. 

    ce3a73b96f54049a0b1a7a9ff0cb114d_originaFully destructible world means we'll see some epic sieges.

    Each time you log in there is a dynamic world waiting for you. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history. 

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     • Aging, Dying, & Souls | An epic 10-year story line invites you to experience your character over multiple lifetimes. With each life you will develop your character and make your mark in the Chronicles. When your character eventually dies, their soul will be reincarnated stronger than before and their spirit and destiny will live on in another character of your making. 

    b3fb8d48047b7f1c0d684842c9626d5c_originaAfter a coup de grace you'll walk the Astral Plane to return to your body.

    Characters age in-game over the course of 10-14 real-world months. During that time your character will grow old and eventually die, leaving their mark on history. But while alive you must choose your actions carefully, as each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you're an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.

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     • Player Skill Matters | It's no longer about getting to level cap and pursuing the best gear. In CoE a player's skill - their timing, speed, and strategy - makes a difference. The combat system requires you to dodge, parry, and manage your stamina - not just spam buttons. Crafting also requires player skill, with mini-games designed to make crafting more than just clicking a button. 

     • Offline Player Characters | To maintain realism, your character remains in-game from the moment of creation until permadeath because you wouldn't want to be interacting with a merchant only to have them sign out and disappear from the world. We've solved this with AI scripts to support your character while offline. This allows you to train skills, run your shop, and defend yourself while you're AFK.

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    Non-Repeatable Quests | Tired of killing 20 bunnies destroying a farmer's crops, only to see 50 other characters complete the same quest? We're doing away with NPC quest hubs by enabling other players to give out tasks. That same OPC merchant may run out of reagents, leading them to ask you to bring 10 elixirs back from a far off city, utilizing the contract system to ensure delivery.

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    No World or Mini-Map | Map makers and cartographers have a place in CoE, helping players navigate their world. But watch out, because treasure maps can be faked and locations may be renamed, leading NPCs to refer to a town by the most used name.

    db48b1a01cc917e7efa94963794bfe92_originaIs that a treasure map or will you find bandits ready to attack?

    Game-Enforced Player Contracts | Implicit and explicit contracts enable you to develop unique, never-before-seen meta content. Signing in-game contracts between players creates a binding agreement so you can safely operate your business. Sign trade contracts to create a shipping business. Employ other players to procure hard-to-find resources. Sell your services as an expert assassin and be confident you’ll receive payment. The possibilities are endless and only limited by your creativity!  

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    Sparks of Life | Chronicles of Elyria utilizes a new business model never before seen in MMOs. CoE hearkens back to the coin-op arcade model where, for $30, players buy a Spark of Life that grants a soul the opportunity to live for between 10 and 14 months, before establishing your Soul in a new character of your choosing. (Note: 1 Spark of Life comes with purchase of the game.)

    The Spark of Life system also helps reduce griefing. If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to 'jail' which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions. 

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    Influence Points (IP) and Earn to Play (E2P) | In Chronicles of Elyria, the Story Points you earn (by completing in-game activities that help advance the story) can be traded in between lifetimes in order to buy Sparks of Life. This is what we call the “Earn-to-Play” model of funding.

    Influence Points (Influence or IP) is our pre-launch currency, used to track the most influential community members who earn IP by recruiting other players, substantial contributions to the community, or Kickstarter funding. IP currency features heavily in the Kickstarter campaign, allowing people to earn IP which can be spent in the IP store prior to the official launch date. Influence provides benefits such as early access, special rewards, and currency to purchase in-game property, titles, and items.

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    • MMORPG Meets Survival Game | With limited inventory, hunger and thirst, drowning and fatigue, and dangerous landscapes containing both sweltering heat and frigid cold, a character must be truly heroic to become a hero. The riches are real and adventurers can become the wealthiest and most powerful in the world - if they can survive the harsh environments.

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    • Character Customization | Your character is created as a part of a family, and thus is bound by the laws of genetics for that family. Joining a group of squat, redheaded bakers? You likely won’t start out as a lithe, blond haired adventurer.

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    However, in CoE characters change dramatically even after character creation. Your character ages from 15 to ~100, and will look their age. Scars develop and fade over time. Hair grows while in the wilderness and may be re-styled while in town. 

    Your character’s body adjusts to your play style, so you know when approaching a twig of a player who claims to be a blacksmith, that you probably shouldn’t trust his word. This also means you can grow out of your armor, so watch what you eat!

    • Freedom of Movement | Chronicles of Elyria's combat mechanics do not rely on auto-attacks or hot-bar buttons. Instead, CoE uses Left & Right mouse buttons to chain combat techniques together into combos. 

    These combos are configurable in the UI, allowing players to develop their own personal combat style using different techniques for each weapon they use.

    c7aa74840bbccd5d8b288a0cfebec230_originaJump, dodge, flip, parry, climb, and more in CoE.

    Fully Skill-based Character Development | With dozens of skills across multiple categories including fighting, gathering, crafting, survival, bardic, and deviant, you can develop the character you’ve always wanted to. With a skill system that rewards failure instead of success, and mechanics requiring player skill in addition to character skill, you must take on ever-increasing challenges if you want to be the best.  

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    • Family, Land, & Housing System | Be a part of a player ran family, inheriting titles, riches, and character traits from your parents and ancestors.

    49d1971ca90b1e46f2c03e7d3ea4139d_originaCharacters marry and have children in-game.

    Use your lands to grow crops and farm, or lease land to others to build player-ran towns. Set laws, acquire resources, and grow your domain from hamlet to kingdom. The fully destructible and buildable world means you can truly create your own village from the ground up. It also means you'll protect your loot, leading to player-created dungeons.

    this is something that sounds awesome ! it a Copy and Paste of the kickstarter!! Be sure to use my Friend Code to help get IP for guild hall etc !!! 294C49 Add this to your user acct !! = )

    https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging/description


    Pre-alpha footage

    https://www.youtube.com/watch?v=Pb1JcO645BA&feature=youtu.be

    294C49

    Edited by Throne
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    Having playing a number of MUDs with this kind of remort/rebirth system - i'm happy to see it coming into an MMO. The dynamic story/quest engine is also intriguing and I look forward to that.

     

    The bolstering system really grabs me and pulls me back to Vanguard - Saga of Heroes. My friends love these types of things.

     

    So many questions, concerns, and ideas... but this is something I want to see.

     

    Sure. I'll support. 

    Edited by Liquid Wolf
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    hopefully we get enough IP to get a Guild hall, not sure exactly how much we would need though.


    Also i made a guild post for the game here, if you need me to update anything on that post, let me know so i can  fix it !!

    https://chroniclesofelyria.com/forum/Guild-Recruitmet/4846-Covenant-Of-The-Phoenix--Mumble--PvX--Website-

    Edited by Jaqen HGar
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    Been following this since it came up on MMORPG last year and supporting it at $90 atm. Might go to $200 by the end of the KS if the dev diaries and videos entice me.

     

    - Jasc

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    hopefully we get enough IP to get a Guild hall, not sure exactly how much we would need though.

     

     

    Also i made a guild post for the game here, if you need me to update anything on that post, let me know so i can  fix it !!

     

    https://chroniclesofelyria.com/forum/Guild-Recruitmet/4846-Covenant-Of-The-Phoenix--Mumble--PvX--Website-

     

    The title in that post is "Phoenix Covenant (Tree Of Savior Chapter of Covenant of the Phoenix)"

     

    Is it meant to be Tree of Savior Chapter or did you want to put Chronicles of Elyria?

     

    - Jasc

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    The title in that post is "Phoenix Covenant (Tree Of Savior Chapter of Covenant of the Phoenix)"

     

    Is it meant to be Tree of Savior Chapter or did you want to put Chronicles of Elyria?

     

    - Jasc

    Not sure how that got in there O_O i never added that lol

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    This looks interesting, although I don't know what I think about the aging/death thing. As I understand it, when you die and you start over in a new body, you don't retain your skills, but you can relearn them quickly. From the wiki:

     

    While the period of time after reincarnation, when you're working to reach your previous skill level, is significantly shorter than the first time, it can still be a few weeks or months in length.

     

    This could seriously impact activities the guild does together, especially a year from launch when people who started at launch are all on their deathbeds, or if a key player's character dies before a big siege. Also, it seems like the more famous and established in the world you are, the more you risk permadeath from dying (since Spirit and Age determine how easy or difficult it is to get back to your body after "death"):
     

    Characters who are famous such as kings and heroes and the like are more susceptible to Spirit Loss upon death. This is to prevent famous or impactful characters from being able to die over and over again with little to no consequence. For example, without this system a king who was assassinated would just be able to Spirit Walk and respawn as if nothing happened. With this system, however, a king who died would only be able to survive a few assassination attempts before truly dying. Based on how famous a character is, a multiplier will be applied to determine how much spirit is lost.
    Unknown (x1) – Notable (x1.5) – Prominent (x2) – Famous (x4) – Renowned (x8) – Exalted (x16) – Legendary (x32)

     

    I guess these look good on paper, but I'm not so sure how well people will take to this system in the actual game.

    Edited by MadBlue
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    You can pay to be a King or Queen. Huge red flag no thanks. I'll wait for release. Aging mechanic looks cool though, reminds me of Crusader Kings 2

    don't judge a game by something you may not understand, if you want to know more, go to the forums and ask why they're doing that. imho being that high right off the back going get you killed faster, so let them waste there 10k on it and let me be happy etc.

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    Crafting also requires player skill, with mini-games designed to make crafting more than just clicking a button. 

    Could it be?  SWG type crafting that requires skill? I will have to play at least one 'soul'.

    Edited by Erudius
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    Been watching for a while , Kickstarter backed and added the referral code to my account , look forward to the guild, bumped the guild forum on CoE

    Edited by Beltrane
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    Update:
     

    We did it! Goal achieved & now we move on to Stretch Goals!

    We have until June 3rd for you to continue to pledge toward the project and as funding passes these key points, you can achieve additional benefits - either rewards or new features:

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    Read more about these Stretch Goals, the reasoning behind the spread, and more in thisUpdate

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    It looks like a very interesting game, but again it places it's value on the same concepts all these other newer mmorpgs do, which don't hold interest at all. If people wanted real life they'd go do real life.

     

    Need a game with fantasy and a lot of lore and story. More than just stupid hunting and trading items and buying houses. :/

     

    Edited for typo.

    Edited by Aethereal
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    If any of you would like to test Alpha 2 when times comes, let me know in a PM and i can set you up with my acct to access !

     

    Looks like Alpha 1, 2, and Beta 1 are all closed and under NDA.

     

    I think this would be a very bad idea.

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