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  • Background Story


    Killercod
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    The "hook" for our next adventure will be posted here soon!

     

    For the purposes of this adventure, since I will be the DM...

     

    Killercod the Cleric has been called away back to the Temple of Bahamut on religious business.  He bids you all farewell and hopes to return to the group one day soon.  He says that if he can send some help from the temple for your next adventure he will!

     

    Minicod the Insane has sworn off adventuring for a while.  He plans to go spend his share of the loot on wine, women, and song...until the loot runs out!

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    Beneath the stormy peak of Thunderspire Mountain lies the Labyrinth: an ancient, ruined minotaur city.

     

    For over two decades, an order of wizards called the Mages of Saruun has controlled the Labyrinths upper levels, creating a relatively safe haven called the Seven-Pillared Hall. Here, underground denizens come to trade with the mages and with a small number of surface-dwellers who are in the know. Humans, halflings, dwarves, duergar, goblins, orcs, troglodytes, and others come to the hall to barter under the watchful eyes of the Mages of Saruun and their towering minotaur constructs.

     

    The mages have one rule in the Seven-Pillared Hall: maintain order. Visitors who leave the safety of the hall and venture into the labyrinth do so at their own risk. For in the darkness of the labyrinth, all bets are off and the truce enforced within the Hall has no bearing...

     

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    Hundreds of years ago, minotaurs founded the city of Saruun Khel in the depths below Thunderspire Mountain. Saruun Khel soon became the center of an oppressive minotaur kingdom that subjugated neighboring lands.

     

    However, three centuries ago, a battle for the throne of Saruun Khel erupted into a vicious civil war. Out of anger at the minotaurs? growing devotion to the deity Torog, the demon lord Baphomet cursed them with mindless fury.

     

    Thus, when one faction was defeated, the survivors took to battling one another until only a few minotaurs remained in the ruins of the once-great city.

     

    Over the following centuries, adventurers came to explore the labyrinthine ruins of Saruun Khel, seeking forgotten treasure. Few of them survived. About 25 years ago, three wizards?Hasifir, Niame, and Samazar?came to the mountain. Accompanied by retainers, the wizards spent long months in the ruins. Among the magic items they recovered were several command amulets, which allowed them to control the bronze warders, minotaur constructs built in the city?s heyday. The wizards used the bronze warders to clear the upper level of the ruins, establishing a stronghold there?the Seven-Pillared Hall.

     

    In the last two decades, the original founders formed the Mages of Saruun, and established the Seven-Pillared Hall to provide them with safe access to the denizens of the Underdark. The mages cleared an ancient subterranean highway carved by the minotaurs, allowing denizens of the deep to trade with them and select other surfacedwellers in the black markets of the Hall.

     

    Today... dwarves, duergar, drow, and more creatures come to the Seven-Pillared Hall to trade gems, gold, rare ores, and other goods. Under the watchful eyes of the hooded mages and their bronze servitors, an uneasy peace endures in the Hall while perils lurk in the shadows of the Labyrinth beyond. Due to the machinations of a renegade mage, the fragile peace of Thunderspire Mountain is in jeopardy. Slavers now operate in the depths of the mountain, and other dangers well up to threaten the lands of the Nentir Vale.

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    After your triumphant return from Shadowfell Keep, Lord Padraig hosts a banquet in your honor!  There is much feasting and revelry, and the townsfolk are very happy to have you around!  The Heroes of Winterhaven are treated like visiting royalty...

     

    Several days later, your party members are summoned by the town guard to meet with Lord Padraig and the town council at the Inn.

     

    "Well met, Heroes of Winterhaven!" Padraig stands to greet you as you enter the meeting hall.  "I'm afraid I have another task to ask of you all.  After the explosion, I sent a detachment from the Town Guard out to investigate.  They found this letter in the ruins..."

     

    The letter reads as follows:

     

    Greetings, Kalarel. I have recently learned of your activity in the

    area and have an offer for you. During your time in this region,

    if you should capture any humanoids, we are eager to buy them.

    We have duergar allies in Thunderspire in need of slave stock. If

    you are interested, send an envoy back to me. My messengers will

    show the way. It is signed: Chief Krand of the Bloodreavers.

     

    "Even when one evil is vanquished, another rises to take it's place"  Padraig pauses for effect "I am worried that a slaver gang is operating near Winterhaven!" Padraig slams his fist down on the table.  "This cannot be allowed to continue if it is true, and you are the most capable band of adventures anywhere near here to investigate this matter!" Padraig pauses and looks around at the town council, some of whom nod to encourage him onward.

     

    "We are asking you to investigate the validity of this letter, ascertain the threat to Winterhaven and the people of Nentir Vale, and, if appropriate, do whatever is in your power to eliminate the threat."  Padraig gestures with open hands towards the party.  "Of course, we would not ask such a feat lightly.  The town council is prepared to offer your party 1000 gold pieces upon your triumphant return to Winterhaven after eliminating this evil."

     

    Lord Padraig suggests that the group travel to Thunderspire Mountain and seek out the duergar. ?You can get the dark dwarves to point you toward the Bloodreavers and their evil chief,? he says.  "Valthrun should be able to provide you with some background information on Thunderspire.  It's about a weeks journey from here on the Trade Road south.  The human settlement of Fallcrest, and the dwarf stronghold of Hammerfast are both within two to three days journey from the mountain should you need supplies or assistance during your campaign"

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    Valthrun, in addition to providing the historical information listed above, also gives you a map of the Seven Pillared Hall, the only settlement inside the mountain.

     

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    He can only tell you the following about the legend on the map.

     

    1- This is the main enterance to the Hall from the road into the mountain

     

    2- The Custom House is the Headquarters and administrative building for the Mages of Saaurun

     

    3- DeepGem Company...A mining company owned by Dwarfs...they deal in gems and precious metals which are pulled from the depths of the mountain

     

    4- Wainrights Shop, a place where wagons and carts are made and fixed

     

    5- Temple of Hidden Light, this is the only religious outpost in the Hall...a shrine to Erathis.

     

    6- Privately owned homes of some of the more successful merchants in the Hall

     

    7- House Azaer, a trading post

     

    8- These are pigenholes, places that people who work and visit the Hall can use to setup camp at.

     

    9- The Deep Stair...this leads deep into the underbelly of the Mountain

     

    10- The Halfmoon Inn, the only Inn in the Hall.

     

    11- The Waterfall and river are the only source for fresh water inside the Hall.

     

    14- On a stone platform in the eastern part of the Hall stands a 10-foot-wide, 30-foot-tall statue of a minotaur. The bronze form has arms outstretched in a ritualistic pose. On the floor surrounding the statue, a 20-foot-diameter circle is etched with gleaming runes.

     

    15- Gendars Curios and Relics Shop

     

    16- Dreskins Provisioner Shop

     

    17- Rothars Taproom...an alehouse

     

    18- The Road of Shadows...leading who knows where!

     

    19- Grimmerzul Trading Post

     

    20- The Dragon Door: This stone door is carved in the shape of a dragon gripping an orb in its claws. The passage beyond leads into the Labyrinth.

     

    21- The Tower of Saruun

     

    22 - The Shining Road...again leading into the Labyrinth...

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