
There is no crying in Huttball!!
The most played warzone map. Probably the most hated and the only one were you can fight your own faction. It can be very frustrating with a poor team or against a modestly decent team. Well, I am hoping this guide will help turn you into a Hutt lover, er Huttball! I meant Huttball lover!! The good thing is that win or lose you still get xp so never quit a warzone.
Below you'll find...
- An example video match of Huttball
- How to Pass
- The Basic Idea
- Simple Team Tactic
- Important Skills
- Defense
Video Example
If you haven't played Huttball much I'd suggest looking at this video. It's long but show a whole match with many do and don'ts in it. Skip to the next part if you like.
How to pass...
You need to learn to do this. Period. It's not hard just that it can be frustrating. Passing is a skill in under General skills. Put it on your toolbar so you can use it. It works like a ground targeting AOE similar to the Death from Above type skills. Click, target the area you want to pass too then click again.
Reasons it wont pass...
- You are CCed (skill icon will be greyed)
- You are too far from ground location (you ARROW ground target icon will be greyed out)
- You're trying to pass too far over an edge (need to target the edge)
The Basic Idea
First of all, lets be clear. HB ISN'T about killing, it's about having fun while scoring 6 goals. They are called goals which reminds me that Huttball is a lot more like soccer than any other sport. So, football we all gather at the ball and start from there. In soccer, they start and stay all spread out so that the ball can be passed forward or back as needed. PS... Want to win more at Huttball? Form a premade and get on Mumble... Now on to the tactics...
**Whenever you don't have the ball... Move forward!!!
Not too far. Just beyond a fire pit or up on a ledge. Jump up and down if you are open and the player is in trouble. If someone is 1 step ahead then maybe go 2 steps ahead.
**IF you have the ball... Head on swivel and pass ASAP.
As you run, keep looking for the next player to pass too. Even if next to you. Look up and to sides. If you see someone standing there facing you, it's a good bet he's waiting for a pass. Try to anticipate the cc going to be used against you, especially those knock backs into firepits and off the platforms. Stun and kill the most common tactic of killing the ball carrier so start popping cooldowns and pvp medkits as soon as you start taking damage. Pass the ball ASAP. Really. Don't wait till your below 1/2 hps to pass that's just too late. Never run through a flaming firepit. They slow you down even more and do HUGE amounts of damage.
**IF you are behind the ball carrier...
Heal the carrier but more importantly CC the enemies near him. Run past him ASAP, he's going to need a receiver soon enough. If he gets stunned ON the firepit try healing like mad. You just might give him a few seconds to get the pass off. You cross it so he can pass. If he gets knocked down, move to an edge so you can get passed to.
**IF you are infront...
You can use CC to clear a path for ball carrier and some classes have pulls that you can help the ball carrier forward. But mainly, knock people off ledges so they can't knock you off.
Simple Team Tactic
There are 2 basic paths to run the ball for a touchdown. Go up the sides then up and go either middle or drop to platform on side or go middle then sides. Both paths are predictable and easy to counter. Next time you group up try this sneaky alternative.
- Stealther or player w/o ball go to outer side platform just in front of the flame before the goaline.
- One player waits on the side above the jets (Same side as player 1)
- One person get ball
- Other player can go to high platform or even to the goaline area. Player 1 is likely to get noticed and knocked off/killed.
Important Skills Killing players can actually hurt your chances of scoring. A dead player is a fresh player that is going to spawn in front of your ball carrier. There are still lots of things we can do besides killing the player.
*Knockbacks: I usually save these for platforms. If we have the ball, I use it to clear way for ball carrier or to clear people that are near me trying to stop me from catching the ball.
*Slows: deadly for ball carriers but also nice to use on meleers chasing our ball carrier.
*Stuns: Lots of people save these for when someone (usually the ball carrier) is going to cross a flamepit.
*Speed boost: I would save these for crossing to the goal or getting across the last flame quickly.
*Pulls: An awesome ability that lets that person pull ball carrier to them. If you got this one, you should always be on a platform or if the carrier gets knocked into the pit then at the goal area.
*Bubbles or Taunts: Great for the ball carrier. Give him a few more seconds to pass the ball.
Defense
Simple defense isn't hard to pull off, especially since you will be dieing plenty in Huttball. When you run back from a respawn, always to up to the top by the middle ramp. From there take a second to look for opponents on the platforms trying to do to you what we talked about for our tactics. Knocking them off is usually the best thing to do but keep an eye for the ball carrier too. You might need to save that KB for him.
The stun/freeze are best used as the ball carrier tried to cross a flame but it's unreliable with LOS and immunity issues. If all else fails, killing the ball carrier works every time. Since you are so close to the goal line consider throwing the ball away so it resets to middle rather than risking getting killed with it and giving them the ball back.
Conclusion
Huttball is so much more fun when teamwork is part of the game. You still might not win but at least you know that there was a legitimate chance of winning. Please add your tips and tricks to the thread. I am by no means an expert.
Love it or Hate it. There is no middle ground!
~ Monty
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