This is a guide to help get you started on your crew skills. This game, like many MMO’s are driven by player crafting. Beginning in patch 1.2, the best in slot gear will be player crafted items outfitted with end-game mods.
The first decision you will have to make is ”what do you want to craft?” Currently there are 6 crafting crew skills (Armstech, Armormech, Synthweaving, Artifice, Cybertech, and Biochem…more on these below), 4 gathering skills (Slicing, Bioanalysis, Scavenging, and Archeology), and 4 mission skills (Diplomacy, Treasure Hunting, Underworld Trading, and Investigation). Each of the gathering and mission skills benefit one or more of the crafting skills. Choosing the right sub skills to supplement your crafting is essential for full benefit.
Armstech: The Armstech Crew Skill is primarily used to create weapons used by Troopers / Bounty Hunters and Smugglers / Imperial Agent classes. You can create blaster pistols, blaster rifles, sniper rifles, assault cannons, shotguns, augments and blaster barrel mods. Investigation and Scavenging are the sub skills for Armstech
Armormech: The Armormech crew skill creates Armor used by Troopers / Bounty Hunters and Smugglers / Imperial Agents. You will be working with hard metals, alloys and synthetic materials to construct Medium and Heavy Armor with stats suited to non-Force users (Aim, Cunning, Endurance and secondary stats). Using this crew skill to create armor for yourself while leveling up crafts gear that is far better than gear you would received from questing alone. Underworld Trading and Scavenging are the sub skills for Armormech.
Synthweaving: The Synthweaving crew skill is used to craft armor for all Force users, including Jedi Knights, Jedi Consulars, Sith Warriors and Sith Inquisitors and augments. Using this crew skill to create armor for yourself while leveling up crafts gear that is far better than gear you would received from questing alone. Underworld Trading and Archeology are the sub skills for Synthweaving.
Artifice: The Artifice Crew Skill can be used to create a variety of different items, including Lightsaber Hilts, Color Crystals used by ALL weapons that provide bonuses to Endurance and/or Critical Rating and changes the color of your weapon, Enhancements, Off-Hand Items for Force Users, Generators and Shields for Troopers / Bounty Hunters, and Relics. Treasure Hunting and Archeology are the sub skills for Artifice
Cybertech: The Cybertech Crew Skill can be used to create a variety of different types of items. Some of which include Mods, Cores / Parts / Motors for Droid Armor Enhancements, Armor / Weapon Upgrades for your Ship, Combat Cosumables, Earpieces, and several Mounts. Underworld Trading and Scavenging are the sub skills for Cybertech.
Biochem: The Biochem Crew Skill creates consumables that give stat bonuses or restores health, as well as Implants for your character. These will be particularly important for Flashpoints and Raids. You can create Stims (moderate primary stat bonuses for 60/120 minute buffs), Adrenals (large secondary stat bonuses for 15 seconds buff), Medpacs (restores health when used), Med Units (retores health for you and your companion), and Implants for your character which is a slot on your character screen. Bioanalysis and Diplomacy are the sub skills for Biochem.
Bioanalysis: Yields various biological samples and compounds used specifically for the Biochem skill.
Scavenging: Yields various metals and compounds used in the Cybertech, Armstech, and Armormech skills.
Slicing: Yields lockboxes that either contain credits, crafting schematics, or unique missions for the various other skills .
Archeology: Yields power crystals, artifact fragments, and color crystals used in the Synthweaving and Artifice skills.
Underworld Trading: With the Underworld Trading Crew Skill, you are able to gather Luxury Fabrics and Underworld Metals which are used to create various gear and enhancements. Synthweaving Crew Skill requires Luxury Fabrics to construct Force Armor whilst Underworld Metals is used in Armormech and Cybertech Crew Skill to construct their respective gear. You can also acquire Companion Gifts through the Underworld Trading Crew Skill as well.
Diplomacy: Through the completion of missions, the Diplomacy Crew Skill will allow you to gather Medical Supplies used in the Biochem Crew Skill. The other unique aspect of the Diplomacy Crew Skill is that you're able to earn Light Side or Dark Side points. This is particularly important when you want to favor one side to the other, so the missions you choose to undertake will need to be chosen carefully. You can also acquire Companion Gifts through the Diplomacy Crew Skill as well.
Investigation: With the Investigation Crew Skill, you will have the ability to gather Researched Compounds used in the Armstech Crew Skill for making weapons. This Crew Skill can also sometimes produce Schematics (recipes) for other Crew Skills which can be traded to other characters or sold at the Galactic Trade Network . The other unique ability with the Investigation Crew Skill is that you can uncover completely new Missions whilst on a mission, which can provide materials for other Crew Skills, item enhancements, item modifications and/or rare gear. Again, these can be traded or sold at the Galactic Trade Network. Through the Investigation Crew Skill, you can also gain Companion Gifts.
Treasure Hunting: Through Treasure Hunting Missions, this skill gives you the ability to acquire Gemstones used to create items for the Artifice Crew Skill. Much like the Slicing Crew Skill, the Treasure Hunting Crew Skill also sometimes returns valuables that can be sold on the Galatic Trade Network or traded to another player. Other possible rewards include lockboxes that can contain items, credits or companion gifts.